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Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8007093" data-attributes="member: 7016699"><p>I am saying the stories that emerge from TRPG play are different than those that emerge from the minds of novelists. As [USER=6795602]@FrogReaver[/USER] and I seem to have figured out, I don't appear to care at all if the fiction that emerges from TRPG play resembles what any author puts on any page (extending to other media/entertainment forms). There are enough things I don't like about much of the foundational literature that to the extent TRPG play doesn't produce them, <strong>that's a good thing</strong>.</p><p></p><p>More narrowly: The sorts of social interactions that authors write are different enough, at a level close to if not at the core, from the sorts of social interactions that play out around a TRPG table that I do not think <strong>any</strong> TRPG ruleset can replicate the social interactions from <strong>any</strong> source material. It is plausible that the players around a table can intentionally ape the interactions in LotR or Star Wars, but it's not necessary that they do so--and even if they did, the end results of four or five people ad-libbing dialogue around the table would be different from those of one author writing and rewriting and rewriting.</p></blockquote><p></p>
[QUOTE="prabe, post: 8007093, member: 7016699"] I am saying the stories that emerge from TRPG play are different than those that emerge from the minds of novelists. As [USER=6795602]@FrogReaver[/USER] and I seem to have figured out, I don't appear to care at all if the fiction that emerges from TRPG play resembles what any author puts on any page (extending to other media/entertainment forms). There are enough things I don't like about much of the foundational literature that to the extent TRPG play doesn't produce them, [B]that's a good thing[/B]. More narrowly: The sorts of social interactions that authors write are different enough, at a level close to if not at the core, from the sorts of social interactions that play out around a TRPG table that I do not think [B]any[/B] TRPG ruleset can replicate the social interactions from [B]any[/B] source material. It is plausible that the players around a table can intentionally ape the interactions in LotR or Star Wars, but it's not necessary that they do so--and even if they did, the end results of four or five people ad-libbing dialogue around the table would be different from those of one author writing and rewriting and rewriting. [/QUOTE]
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