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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8007099" data-attributes="member: 42582"><p>Iin real life, if I'm attacked by orcs they win. And I've never inherited a magic heirloom either.</p><p></p><p>Why is my model for FRPG dialogue me? That's not my model for anything else in a RPG.</p><p></p><p>Why isn't it King Richard meeting and swapping gifts with Saladin's brother (to point to some real-world example of charismatic individuals). Or why isn't it Robert Downey Jr or Julian Moore or even Jack Black in a film? Just like my models for combat are Jet Li, the knights in Excalibur, and Wolverine.</p><p></p><p>In the example from Curse of Strahd, this is not a meeting between a boss and a downtrodden underling, or between a police officer and a hapless driver. The PCs are personalities in their own right, protagonists in a fantasy adventure, with prowess in arms or magic or both. The Mad Tyrant is among peers.</p><p></p><p>Why can the barbarian not speak and contribute to the endeavour, if that's what that player wants to do?</p><p></p><p>Conversely, if the player of the diplomat doesn't want the barbarian to kill a particular NPC, isn't it his/her prerogative to have his/her PC do something about that?</p><p></p><p></p><p></p><p>Why is ths social encounter scripted? Is that how combats are meant to be run too?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8007099, member: 42582"] Iin real life, if I'm attacked by orcs they win. And I've never inherited a magic heirloom either. Why is my model for FRPG dialogue me? That's not my model for anything else in a RPG. Why isn't it King Richard meeting and swapping gifts with Saladin's brother (to point to some real-world example of charismatic individuals). Or why isn't it Robert Downey Jr or Julian Moore or even Jack Black in a film? Just like my models for combat are Jet Li, the knights in Excalibur, and Wolverine. In the example from Curse of Strahd, this is not a meeting between a boss and a downtrodden underling, or between a police officer and a hapless driver. The PCs are personalities in their own right, protagonists in a fantasy adventure, with prowess in arms or magic or both. The Mad Tyrant is among peers. Why can the barbarian not speak and contribute to the endeavour, if that's what that player wants to do? Conversely, if the player of the diplomat doesn't want the barbarian to kill a particular NPC, isn't it his/her prerogative to have his/her PC do something about that? Why is ths social encounter scripted? Is that how combats are meant to be run too? [/QUOTE]
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