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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fanaelialae" data-source="post: 8007132" data-attributes="member: 53980"><p>There's nothing wrong with running it that way. Maybe the mad tyrant does see the PCs as equals, and is willing to give them considerably more leeway than he otherwise would. </p><p></p><p>There's nothing wrong with ruling that way, although the fact that the module says he runs them out of town if they anger him does suggest otherwise for the default way of handling it. The DM is always free to alter the module as they see fit. </p><p></p><p>Additionally, you can absolutely have NPCs who respond poorly to praise and positively to insults. Maybe there's a surly pirate captain who hates sycophants but likes those who speak their mind.</p><p></p><p>It's simply that the egotistical baron isn't likely to be that kind of guy.</p><p></p><p>In a game a few months ago, one of the players tried to pick a fight with an NPC. She made a bet with him that ultimately resulted in her spitting a mouthful of beer in his face (intentionally). There was a bit of back and forth but he was unwilling to fight her as she has something of a reputation. Instead, he retaliated by putting nails through the tires of our truck. They went back and forth like this a few times until finally they called a truce and now they actually get along quite well.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8007132, member: 53980"] There's nothing wrong with running it that way. Maybe the mad tyrant does see the PCs as equals, and is willing to give them considerably more leeway than he otherwise would. There's nothing wrong with ruling that way, although the fact that the module says he runs them out of town if they anger him does suggest otherwise for the default way of handling it. The DM is always free to alter the module as they see fit. Additionally, you can absolutely have NPCs who respond poorly to praise and positively to insults. Maybe there's a surly pirate captain who hates sycophants but likes those who speak their mind. It's simply that the egotistical baron isn't likely to be that kind of guy. In a game a few months ago, one of the players tried to pick a fight with an NPC. She made a bet with him that ultimately resulted in her spitting a mouthful of beer in his face (intentionally). There was a bit of back and forth but he was unwilling to fight her as she has something of a reputation. Instead, he retaliated by putting nails through the tires of our truck. They went back and forth like this a few times until finally they called a truce and now they actually get along quite well. [/QUOTE]
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