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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8007178" data-attributes="member: 6795602"><p>well said. I would go a step further and this is probably one reason I’m not super fond of prewritten modules...</p><p></p><p>I think the NPCs should be ran in such a way that interacting with them will be fun for players that are playing to their PCs personalities. That may mean certain mad tyrant style NPCs aren’t a good fit to introduce into that campaign and that’s something I am okay with.</p><p></p><p>There’s too much a notion of this is my world and my NPCs and this is just how things are when it should be - how can I modify my world and these NPCs so that players playing these pcs will have a fun time.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8007178, member: 6795602"] well said. I would go a step further and this is probably one reason I’m not super fond of prewritten modules... I think the NPCs should be ran in such a way that interacting with them will be fun for players that are playing to their PCs personalities. That may mean certain mad tyrant style NPCs aren’t a good fit to introduce into that campaign and that’s something I am okay with. There’s too much a notion of this is my world and my NPCs and this is just how things are when it should be - how can I modify my world and these NPCs so that players playing these pcs will have a fun time. [/QUOTE]
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