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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="iserith" data-source="post: 8007531" data-attributes="member: 97077"><p>One thing to bear in mind is that if you use the social interaction rules as written, the ask at the end is still an ability check (if there's an ability check at all) which means a botched roll can be resolved into failure <em>or </em>progress combined with a setback. So it doesn't have to be "you get it or you don't." Progress combined with a setback is generally how I do it.</p><p></p><p>It sounds like we may do something similar with multiple steps during the conversation piece. What I often do is have a slider on the screen or at the table that is labeled 1 to 6. If the NPC is at 6, they are hostile. If they are at 1, they are friendly. Anywhere in between is indifferent. They start at a predetermined attitude (possibly random), say, 4. At this point I raise various objections or tough questions by the NPC during the conversation that the PCs can try to overcome or answer. If they do, then the slider moves toward friendly. If they don't, it moves toward hostile. Once I'm out of objections or questions, that's the final attitude of the NPC and now we can get to the PCs' ask.</p></blockquote><p></p>
[QUOTE="iserith, post: 8007531, member: 97077"] One thing to bear in mind is that if you use the social interaction rules as written, the ask at the end is still an ability check (if there's an ability check at all) which means a botched roll can be resolved into failure [I]or [/I]progress combined with a setback. So it doesn't have to be "you get it or you don't." Progress combined with a setback is generally how I do it. It sounds like we may do something similar with multiple steps during the conversation piece. What I often do is have a slider on the screen or at the table that is labeled 1 to 6. If the NPC is at 6, they are hostile. If they are at 1, they are friendly. Anywhere in between is indifferent. They start at a predetermined attitude (possibly random), say, 4. At this point I raise various objections or tough questions by the NPC during the conversation that the PCs can try to overcome or answer. If they do, then the slider moves toward friendly. If they don't, it moves toward hostile. Once I'm out of objections or questions, that's the final attitude of the NPC and now we can get to the PCs' ask. [/QUOTE]
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