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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8007541" data-attributes="member: 16814"><p>Roger that about the success with setback. I probably should have phrased it with 'you succeed or you fail.' The complaint wasn't that you couldn't fail forward with the DMG method, but that it either results in a success or a failure, there's no real way for it to end in a more complex situation where you might overall succeed at the goal but have lasting consequences from failures along the way, or fail at your goal but still have some lasting consequences from your successes. The roll-up to the final check leaves the outcome of the whole situation up to the GM's end narration rather than accruing as you go.</p><p></p><p>I do very much like the attitude slider, though. Reminds me of the clocks in Blades in the Dark -- a bit of game tech I adore. I'm just not as much a fan of the stock 5e social interaction mini-game. However, I did use it as written first, before I decided I'd like to add some bits from other games to expand the social pillar. I agree with you that you should try a game as it's presented before you run off and start playing it like a different game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8007541, member: 16814"] Roger that about the success with setback. I probably should have phrased it with 'you succeed or you fail.' The complaint wasn't that you couldn't fail forward with the DMG method, but that it either results in a success or a failure, there's no real way for it to end in a more complex situation where you might overall succeed at the goal but have lasting consequences from failures along the way, or fail at your goal but still have some lasting consequences from your successes. The roll-up to the final check leaves the outcome of the whole situation up to the GM's end narration rather than accruing as you go. I do very much like the attitude slider, though. Reminds me of the clocks in Blades in the Dark -- a bit of game tech I adore. I'm just not as much a fan of the stock 5e social interaction mini-game. However, I did use it as written first, before I decided I'd like to add some bits from other games to expand the social pillar. I agree with you that you should try a game as it's presented before you run off and start playing it like a different game. [/QUOTE]
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