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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8007559" data-attributes="member: 29398"><p>For soem reason I'm reminded of a situation in the game I play in, from a few years back:</p><p></p><p>We'd rescued two prisoners from somewhere or other, and brought them home with us. The prisoners were very obviously members of a particular culture whose goal is world domination, i.e. they're everyone's enemy.</p><p></p><p>My PC had by a mile the worst Charisma in the party (and one of the worst ever seen in our crew!), yet somehow I ended up doing all the diplomacy with these guys once we got home mostly because no other PC was willing to talk to them! So, in my best gruff beer-soaked smelly-Dwarf way I bought them beers (which I slopped all over them while putting them on the table), sat down with them, and told them how it was gonna be - they were strangers in a strange land, enemies of all they saw, and they'd better make themselves scarce quick because even if we saw them again we'd most likely shoot first and ask questions later using <em>Speak With Dead</em>.</p><p></p><p>We haven't seen them since. They're probably still running... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8007559, member: 29398"] For soem reason I'm reminded of a situation in the game I play in, from a few years back: We'd rescued two prisoners from somewhere or other, and brought them home with us. The prisoners were very obviously members of a particular culture whose goal is world domination, i.e. they're everyone's enemy. My PC had by a mile the worst Charisma in the party (and one of the worst ever seen in our crew!), yet somehow I ended up doing all the diplomacy with these guys once we got home mostly because no other PC was willing to talk to them! So, in my best gruff beer-soaked smelly-Dwarf way I bought them beers (which I slopped all over them while putting them on the table), sat down with them, and told them how it was gonna be - they were strangers in a strange land, enemies of all they saw, and they'd better make themselves scarce quick because even if we saw them again we'd most likely shoot first and ask questions later using [I]Speak With Dead[/I]. We haven't seen them since. They're probably still running... :) [/QUOTE]
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