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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8007588" data-attributes="member: 29398"><p>Yes, unless there's a good in-fiction reason for a player's own PCs to get along or at least know each other unusually well (e.g. they're brother and sister, which has been done), I tend to frown on such things.</p><p></p><p>If this happens while in town or downtime, no. Nobody else has to, and moreover nobody else is allowed to IMO unless the player approves.</p><p></p><p>If this happens while the party's in mid-adventure (usually due to a player having to drop out of the game suddenly, life happens) then the character becomes what we call a QPC (Quasi-Player Character) for the rest of that adventure, and is run in effect by committee of the remaining players. At the next reasonable opportunity, that QPC is eased into retirement as above.</p><p></p><p>We're never going to agree on this, because a player's PC is and remains a player's PC no matter what.</p><p></p><p>The player is telling you how to run his-her PC.</p><p></p><p>Do that to me as a player and the next thing you'd hear is the door closing behind me as I left the game.</p><p></p><p>You. Just. Can't. Do that.</p><p></p><p>Now had you-as-DM and I-as-player sat down at some point and updated that PC and during that process it developed that I was selling tours of the adventure locale, that's cool! But you can't just unilaterally decide this stuff - it's not your character - particularly if those decisions make further play of said PC impossible.</p><p></p><p>And yes, circumstances alter when you don't see someone for a while in reality - why should it be any different for a PC who's been out of a party for a while?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8007588, member: 29398"] Yes, unless there's a good in-fiction reason for a player's own PCs to get along or at least know each other unusually well (e.g. they're brother and sister, which has been done), I tend to frown on such things. If this happens while in town or downtime, no. Nobody else has to, and moreover nobody else is allowed to IMO unless the player approves. If this happens while the party's in mid-adventure (usually due to a player having to drop out of the game suddenly, life happens) then the character becomes what we call a QPC (Quasi-Player Character) for the rest of that adventure, and is run in effect by committee of the remaining players. At the next reasonable opportunity, that QPC is eased into retirement as above. We're never going to agree on this, because a player's PC is and remains a player's PC no matter what. The player is telling you how to run his-her PC. Do that to me as a player and the next thing you'd hear is the door closing behind me as I left the game. You. Just. Can't. Do that. Now had you-as-DM and I-as-player sat down at some point and updated that PC and during that process it developed that I was selling tours of the adventure locale, that's cool! But you can't just unilaterally decide this stuff - it's not your character - particularly if those decisions make further play of said PC impossible. And yes, circumstances alter when you don't see someone for a while in reality - why should it be any different for a PC who's been out of a party for a while? [/QUOTE]
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