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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8007631" data-attributes="member: 42582"><p>I'm pretty familiar with LotR and its sources. I've just finished (re)reading Shippey's <em>The Road to Middle Earth</em>.</p><p></p><p>What is the social framework in Curse of Strahd? Some blend of generic renaissance and Gothic horror? Where in that genre is it established that when heroic warriors voice their condemnation of a mad tyrant he calls for the guards (like King John in Robin Hood) as opposed to (say) curls up in shame, or tries to extricate himself via weaselly words?</p><p></p><p></p><p>These claims are, in my view, just false.</p><p></p><p>It's not difficult to have social interaction at a RPG table that will evoke the genres on which D&D (and other FRPGs) purport to be based. Of course the dialogue won't be as polished as edited material - that's true of all aspects of RPGing, given that it is spontaneous and multi-authored. But that lack of polish doesn't mean that the basic dynamic and flavour isn't there.</p><p></p><p>Over the past several years I've played four different FRPGs: 4e D&D, Burning Wheel, Cortex+ Heroic (a hack of Marvel Heroic RP) and Prince Valiant. Those games have seen social interaction that resembles or evokes the source material. </p><p></p><p>From 4e D&D:</p><p></p><p></p><p></p><p>From Cortex+ Heroic:</p><p></p><p></p><p></p><p>From Prince Valiant:</p><p></p><p>I would add: this last post shows that there is no tension or conflict between using prepared material - both the knight and the lady scenarios were taken straight from the rulebook - and having social interaction that does not involve a script or a puzzle or a "face" character.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8007631, member: 42582"] I'm pretty familiar with LotR and its sources. I've just finished (re)reading Shippey's [I]The Road to Middle Earth[/I]. What is the social framework in Curse of Strahd? Some blend of generic renaissance and Gothic horror? Where in that genre is it established that when heroic warriors voice their condemnation of a mad tyrant he calls for the guards (like King John in Robin Hood) as opposed to (say) curls up in shame, or tries to extricate himself via weaselly words? These claims are, in my view, just false. It's not difficult to have social interaction at a RPG table that will evoke the genres on which D&D (and other FRPGs) purport to be based. Of course the dialogue won't be as polished as edited material - that's true of all aspects of RPGing, given that it is spontaneous and multi-authored. But that lack of polish doesn't mean that the basic dynamic and flavour isn't there. Over the past several years I've played four different FRPGs: 4e D&D, Burning Wheel, Cortex+ Heroic (a hack of Marvel Heroic RP) and Prince Valiant. Those games have seen social interaction that resembles or evokes the source material. From 4e D&D: From Cortex+ Heroic: From Prince Valiant: I would add: this last post shows that there is no tension or conflict between using prepared material - both the knight and the lady scenarios were taken straight from the rulebook - and having social interaction that does not involve a script or a puzzle or a "face" character. [/QUOTE]
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