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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8007653" data-attributes="member: 42582"><p>A trap is a static threat.</p><p></p><p>NPCs are not static. The are (in the fiction) human beings with all the complexity and dynamism that implies; and (in the play of the game) characters around whom the action will pivot.</p><p></p><p>And NPCs are <em>opportunities</em>, not threats. That's why one can encounter a warband leader (let's call him Eomer) who is carrying out his sworn duty to detain you, and have the encounter end up in him releasing you with a loan of horses. That's why alies can become enemies (eg Saruman) and enemies allies (eg Magneto).</p><p></p><p>So I think the comparison to traps is not that helpful. In saying this I take myself to be in agreement with some recent posts from FrogReaver, and with some posts further upthread by [USER=6785785]@hawkeyefan[/USER].</p></blockquote><p></p>
[QUOTE="pemerton, post: 8007653, member: 42582"] A trap is a static threat. NPCs are not static. The are (in the fiction) human beings with all the complexity and dynamism that implies; and (in the play of the game) characters around whom the action will pivot. And NPCs are [I]opportunities[/I], not threats. That's why one can encounter a warband leader (let's call him Eomer) who is carrying out his sworn duty to detain you, and have the encounter end up in him releasing you with a loan of horses. That's why alies can become enemies (eg Saruman) and enemies allies (eg Magneto). So I think the comparison to traps is not that helpful. In saying this I take myself to be in agreement with some recent posts from FrogReaver, and with some posts further upthread by [USER=6785785]@hawkeyefan[/USER]. [/QUOTE]
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