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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8007716" data-attributes="member: 7016699"><p>I'm definitely kinda strange, in lots of ways ...</p><p></p><p></p><p></p><p>Except, it wasn't the BurgerMaster's bond to the Captain the PCs were trying to leverage, unless there was some way for them to have noticed it, so you're rewarding them for something they didn't do. As I said, it's my understanding that he's not even in the room when the PCs make the check. I think that if there is a success, it can maybe be narrated to stick to involving only the characters in the room.</p><p></p><p></p><p></p><p>I'm saying it's bad play, because it's not what the characters were trying to do. In the event of a success on a check, if the PCs had any knowledge of the Bond, and worked on the Captain first, and maybe made some effort to have him in the room, that'd be different. In the event of a success on a check, if the PCs don't know about the Captain and he's not in the room, I don't see how he could have any relevance in narrating the success, and using him to do so would be baffling, confusing, and probably feel as though the GM had a certain success path in mind. Is that clearer?</p></blockquote><p></p>
[QUOTE="prabe, post: 8007716, member: 7016699"] I'm definitely kinda strange, in lots of ways ... Except, it wasn't the BurgerMaster's bond to the Captain the PCs were trying to leverage, unless there was some way for them to have noticed it, so you're rewarding them for something they didn't do. As I said, it's my understanding that he's not even in the room when the PCs make the check. I think that if there is a success, it can maybe be narrated to stick to involving only the characters in the room. I'm saying it's bad play, because it's not what the characters were trying to do. In the event of a success on a check, if the PCs had any knowledge of the Bond, and worked on the Captain first, and maybe made some effort to have him in the room, that'd be different. In the event of a success on a check, if the PCs don't know about the Captain and he's not in the room, I don't see how he could have any relevance in narrating the success, and using him to do so would be baffling, confusing, and probably feel as though the GM had a certain success path in mind. Is that clearer? [/QUOTE]
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