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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8007737" data-attributes="member: 7016699"><p>I'm saying, yet again, that if I declare an action at the BurgerMaster that succeeds, and it effects the Captain, my reaction would be a WTF moment. It feels an awful lot like aiming a crossbow at the BurgerMaster, rolling well enough to hit, and having the GM tell me I've hit the Captain, because he was the one I should have been aiming at in the first place. As described the Captain feels as though he's emerging from out of nowhere with no previous mention or even existence and solving the PCs' problems for them. Even as the result of success, it doesn't seem to follow, even in-fiction, let along as the result of an in-game declaration.</p><p></p><p></p><p></p><p>The BurgerMaster isn't reconsidering anything because of anything the characters did. The BurgerMaster is reconsidering his plans because the Captain came in and said some magic words and the BurgerMaster collapsed. Why didn't the PC's words have that effect on the BurgerMaster, if that was the success? I mean, you can butterfly-effect roughly anything, b it seems to me that if there's a success determined then it should actually look like the character's success; this doesn't to me.</p><p></p><p></p><p></p><p>Oh, please. The BurgerMaster calls for the guards; the Captain comes in with the guards, as the leader thereof, and seizes the PCs per the BurgerMaster's orders. There's a simple narrative logic that seems impossible to unintentionally misunderstand.</p><p></p><p></p><p></p><p>Except, in a better comparison to the scene in question, Sam wasn't there for the argument. Bob and I walked into and elevator during a pause in the argument and Sam was there. My reaction to Sam would be bafflement and probably a sense that I was being mocked.</p></blockquote><p></p>
[QUOTE="prabe, post: 8007737, member: 7016699"] I'm saying, yet again, that if I declare an action at the BurgerMaster that succeeds, and it effects the Captain, my reaction would be a WTF moment. It feels an awful lot like aiming a crossbow at the BurgerMaster, rolling well enough to hit, and having the GM tell me I've hit the Captain, because he was the one I should have been aiming at in the first place. As described the Captain feels as though he's emerging from out of nowhere with no previous mention or even existence and solving the PCs' problems for them. Even as the result of success, it doesn't seem to follow, even in-fiction, let along as the result of an in-game declaration. The BurgerMaster isn't reconsidering anything because of anything the characters did. The BurgerMaster is reconsidering his plans because the Captain came in and said some magic words and the BurgerMaster collapsed. Why didn't the PC's words have that effect on the BurgerMaster, if that was the success? I mean, you can butterfly-effect roughly anything, b it seems to me that if there's a success determined then it should actually look like the character's success; this doesn't to me. Oh, please. The BurgerMaster calls for the guards; the Captain comes in with the guards, as the leader thereof, and seizes the PCs per the BurgerMaster's orders. There's a simple narrative logic that seems impossible to unintentionally misunderstand. Except, in a better comparison to the scene in question, Sam wasn't there for the argument. Bob and I walked into and elevator during a pause in the argument and Sam was there. My reaction to Sam would be bafflement and probably a sense that I was being mocked. [/QUOTE]
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