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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8007810" data-attributes="member: 6795602"><p>I was the one that brought the always insulting PC up. I contrasted this with an impossible to insult NPC. The point I was making was simply that if a player is playing such a character then it's actually the DM that is the douche for pitting him up against an impossible to insult NPC.</p><p></p><p>That example for that purpose has grew some legs it seems.</p><p></p><p>I think more on point though is that a DM can always put an impossible NPC in place for any PC that is being played toward anything other than survival and accumulation of wealth. If the DM wants he can place an NPC in front of any such PC that will be impossible for them to handle. Or stepping back a bit from the absoluteness of impossibility we could talk about a high degree of unlikeness to be able to handle that NPC - which doesn't actually change where this is going - that changing up an NPC to not be impossible or nearly impossible or very very difficult for your PCs to succeed in social interaction with is easy, whereas demanding the PCs accommodate any such NPC you come up with or "lose" ultimately forcers the players to play characters that could plausibly be played such that they could potentially accommodate any PC.</p><p></p><p>Thus, this notion of needing PCs primarily concerned with survival and accumulation of wealth to actually be flexible enough to deal with whatever the DM decides to throw at you is actually a weak point in most D&D games and really pushes the game into the murder hobo direction IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8007810, member: 6795602"] I was the one that brought the always insulting PC up. I contrasted this with an impossible to insult NPC. The point I was making was simply that if a player is playing such a character then it's actually the DM that is the douche for pitting him up against an impossible to insult NPC. That example for that purpose has grew some legs it seems. I think more on point though is that a DM can always put an impossible NPC in place for any PC that is being played toward anything other than survival and accumulation of wealth. If the DM wants he can place an NPC in front of any such PC that will be impossible for them to handle. Or stepping back a bit from the absoluteness of impossibility we could talk about a high degree of unlikeness to be able to handle that NPC - which doesn't actually change where this is going - that changing up an NPC to not be impossible or nearly impossible or very very difficult for your PCs to succeed in social interaction with is easy, whereas demanding the PCs accommodate any such NPC you come up with or "lose" ultimately forcers the players to play characters that could plausibly be played such that they could potentially accommodate any PC. Thus, this notion of needing PCs primarily concerned with survival and accumulation of wealth to actually be flexible enough to deal with whatever the DM decides to throw at you is actually a weak point in most D&D games and really pushes the game into the murder hobo direction IMO. [/QUOTE]
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