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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8007813" data-attributes="member: 16814"><p>This isn't quite true. The fictional success does have a causal relationship, it's more that the causal relationship may have been heretofore unknown. It still needs to follow the established fiction and be genre appropriate. The example with the Captain, for instance, still directly hinges on the insult, so it's rooted in play, even if it introduces a previously unknown causal relationship that the Captain chooses now to talk to the Burgomaster about the town's agreement with the insult.</p><p></p><p>Narrating that a tiny meteor fragment suddenly impacts the Burgomaster right after the PC's insult that causes miniscule brain damage that leaves the Burgomaster amenable to the PC's message would not be acceptable because it isn't grounded in the fictional state as established and isn't genre appropriate.</p><p></p><p>It is more fluid, but it's not wide open. And, I say this as someone that went through a similar evolution to what you describe, almost exactly. I, maybe, have had a bit more time to chew on the concepts, which might explain any difference? Have you tried PbtA games? They really thrive on this adjudication style.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8007813, member: 16814"] This isn't quite true. The fictional success does have a causal relationship, it's more that the causal relationship may have been heretofore unknown. It still needs to follow the established fiction and be genre appropriate. The example with the Captain, for instance, still directly hinges on the insult, so it's rooted in play, even if it introduces a previously unknown causal relationship that the Captain chooses now to talk to the Burgomaster about the town's agreement with the insult. Narrating that a tiny meteor fragment suddenly impacts the Burgomaster right after the PC's insult that causes miniscule brain damage that leaves the Burgomaster amenable to the PC's message would not be acceptable because it isn't grounded in the fictional state as established and isn't genre appropriate. It is more fluid, but it's not wide open. And, I say this as someone that went through a similar evolution to what you describe, almost exactly. I, maybe, have had a bit more time to chew on the concepts, which might explain any difference? Have you tried PbtA games? They really thrive on this adjudication style. [/QUOTE]
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