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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Scott Christian" data-source="post: 8007897" data-attributes="member: 6901101"><p>You are correct. It shouldn't be you. I provided examples outside of you. But you are correct, it shouldn't be you or me or any other common person. </p><p></p><p></p><p></p><p>I specifically said, actually it's my first sentence: "The barbarian <em>can</em> speak." I just stated that there are times, especially when it's an important interaction, he should let the diplomat shine. That is what the player created (and spent character creation resources) his character for. And again, the diplomat <em>can</em> try to thwart the barbarian from killing. But, if they are fighting a pivotal bad guy - he probably shouldn't. </p><p></p><p>Please understand, I never said they couldn't. But, there should be a context. As I stated in a prior post, it can't be because "I'm bored and want to fight something." There is a give an take to an RPG table. </p><p> </p><p></p><p></p><p>Some social encounters are scripted. If you don't run any that way, good for you. But many are - specifically pivotal NPC's. A scene where players meet the Captain of the guards, and notice she has a commanding presence and all her actions indicate a no-nonsense NPC that doesn't take well to intimidation. She is surrounded by guards asking the PC's to check on some missing guards. It is made clear she is reaching into her own coin purse to pay the players. If the players decide they want their barbarian to use intimidation, the roll needed would be much higher (or near impossible) than if they showed her respect. This NPC is pivotal. She will be in and out of the adventurer's lives for three or four sessions. Her demeanor is made clear. If the players don't pick up on it, or if the barbarian is "bored" and wants to thwart the diplomat's chance to shine, so be it. But, in the end it's not being considerate.</p><p></p><p>As I stated earlier. This is not a random NPC. It's not the tailor or blacksmith or barkeep the barbarian is using intimidation on to stay open an extra hour. It is a pivotal NPC. And pivotal NPC's are where the main storyline take place. Maybe we should name them NPC and npc to denote the type.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8007897, member: 6901101"] You are correct. It shouldn't be you. I provided examples outside of you. But you are correct, it shouldn't be you or me or any other common person. I specifically said, actually it's my first sentence: "The barbarian [I]can[/I] speak." I just stated that there are times, especially when it's an important interaction, he should let the diplomat shine. That is what the player created (and spent character creation resources) his character for. And again, the diplomat [I]can[/I] try to thwart the barbarian from killing. But, if they are fighting a pivotal bad guy - he probably shouldn't. Please understand, I never said they couldn't. But, there should be a context. As I stated in a prior post, it can't be because "I'm bored and want to fight something." There is a give an take to an RPG table. Some social encounters are scripted. If you don't run any that way, good for you. But many are - specifically pivotal NPC's. A scene where players meet the Captain of the guards, and notice she has a commanding presence and all her actions indicate a no-nonsense NPC that doesn't take well to intimidation. She is surrounded by guards asking the PC's to check on some missing guards. It is made clear she is reaching into her own coin purse to pay the players. If the players decide they want their barbarian to use intimidation, the roll needed would be much higher (or near impossible) than if they showed her respect. This NPC is pivotal. She will be in and out of the adventurer's lives for three or four sessions. Her demeanor is made clear. If the players don't pick up on it, or if the barbarian is "bored" and wants to thwart the diplomat's chance to shine, so be it. But, in the end it's not being considerate. As I stated earlier. This is not a random NPC. It's not the tailor or blacksmith or barkeep the barbarian is using intimidation on to stay open an extra hour. It is a pivotal NPC. And pivotal NPC's are where the main storyline take place. Maybe we should name them NPC and npc to denote the type. [/QUOTE]
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