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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Maxperson" data-source="post: 8008456" data-attributes="member: 23751"><p>And for combat, it would be. For skill resolution and NPC behavior, it isn't or at least doesn't have to be. It depends on why the answer is no.</p><p></p><p></p><p></p><p>Cool, cool. Still not the same as an NPC reaction or skill check.</p><p></p><p></p><p></p><p>Nope! The guard captain who was an orphan saved by the orphanage and has a soft spot for all the orphans there is simply not going to burn them all to death regardless of what you try when you attempt to influence him to do so. It's not railroading to simply inform the player that there's no chance of success. You might be able to influence him to get rid of the drunk corporal, though.</p><p></p><p></p><p>That's not true. There are many avenues that are outside known prep. Nobody can write down every or even anywhere remotely close to every possible reaction, regardless of what [USER=16814]@Ovinomancer[/USER] thinks. The DM will know some things that will auto fail, some that will auto succeed, but the vast majority are going to be unknown and many of those will push things down paths other than what the DM has planned.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8008456, member: 23751"] And for combat, it would be. For skill resolution and NPC behavior, it isn't or at least doesn't have to be. It depends on why the answer is no. Cool, cool. Still not the same as an NPC reaction or skill check. Nope! The guard captain who was an orphan saved by the orphanage and has a soft spot for all the orphans there is simply not going to burn them all to death regardless of what you try when you attempt to influence him to do so. It's not railroading to simply inform the player that there's no chance of success. You might be able to influence him to get rid of the drunk corporal, though. That's not true. There are many avenues that are outside known prep. Nobody can write down every or even anywhere remotely close to every possible reaction, regardless of what [USER=16814]@Ovinomancer[/USER] thinks. The DM will know some things that will auto fail, some that will auto succeed, but the vast majority are going to be unknown and many of those will push things down paths other than what the DM has planned. [/QUOTE]
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