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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8008924" data-attributes="member: 29398"><p>I disagree, in that a DM can (and IMO should) put all kinds of things 'in play' and leave it up to the players/PCs to sort out which might be relevant and which are either red herrings or window dressing.</p><p></p><p>Thus, if the PCs are seeking out an Assassins' guildhouse and their info-gathering puts it in Cheapside Way, on reaching Cheapside Way the DM is fully free to narrate something like:</p><p></p><p>"Cheapside Way is a fairly short street with only 5 or 6 things on each side, running east and downhill from the South Market toward the docks. On the north side starting from your position there's a Butcher, a Leatherworker's shop (maybe? the sign's hard to read), a Curio shop, a building that's probably an orphanage, and a small Temple to [<em>deity</em>]. On the south side nearest you there's a small shop selling meat pies and such, then a Clothier, a Glassblower, a Carpenter's workspace and shop, an unmarked building that could be a private residence, and a knockabout pub called the Wit and Wisdom."</p><p></p><p>So now there's an orphanage in play. Is it relevant? It it window dressing? Is it a red herring? The DM knows where the guildhouse is (the Curio shop is a front for it, and they use the Wit and Wisdom as a meeting and contact point) but the players/PCs have to figure it out - quite possibly at some risk if the Assassins realize there's some people poking around who shouldn't be....</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8008924, member: 29398"] I disagree, in that a DM can (and IMO should) put all kinds of things 'in play' and leave it up to the players/PCs to sort out which might be relevant and which are either red herrings or window dressing. Thus, if the PCs are seeking out an Assassins' guildhouse and their info-gathering puts it in Cheapside Way, on reaching Cheapside Way the DM is fully free to narrate something like: "Cheapside Way is a fairly short street with only 5 or 6 things on each side, running east and downhill from the South Market toward the docks. On the north side starting from your position there's a Butcher, a Leatherworker's shop (maybe? the sign's hard to read), a Curio shop, a building that's probably an orphanage, and a small Temple to [[I]deity[/I]]. On the south side nearest you there's a small shop selling meat pies and such, then a Clothier, a Glassblower, a Carpenter's workspace and shop, an unmarked building that could be a private residence, and a knockabout pub called the Wit and Wisdom." So now there's an orphanage in play. Is it relevant? It it window dressing? Is it a red herring? The DM knows where the guildhouse is (the Curio shop is a front for it, and they use the Wit and Wisdom as a meeting and contact point) but the players/PCs have to figure it out - quite possibly at some risk if the Assassins realize there's some people poking around who shouldn't be.... [/QUOTE]
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