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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fenris-77" data-source="post: 8008984" data-attributes="member: 6993955"><p>I think you're both right. Rich detail can indeed add depth to the game world, and it should be a goal of any DM. However, the oversupply of detail, and especially irrelevant detail, is indeed confusing for players and indeed quite bad for the fiction. When you drop too much info, especially if it's all the same type (most DMs default to what you see, rather than hear or smell) then the problem arises for the players of what parts they are supposed to be paying attention to. Also, because the players only hear the description, and aren't actually engaging all their senses, there is an upper limit to how much detail they can process at once.</p><p></p><p>I tend to aim for occasional points of rich detail connected together by more sketched out detail. The ability of the human brain to achieve closure from a finite set of data is really quite astonishing, and I try to use that whenever possible.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8008984, member: 6993955"] I think you're both right. Rich detail can indeed add depth to the game world, and it should be a goal of any DM. However, the oversupply of detail, and especially irrelevant detail, is indeed confusing for players and indeed quite bad for the fiction. When you drop too much info, especially if it's all the same type (most DMs default to what you see, rather than hear or smell) then the problem arises for the players of what parts they are supposed to be paying attention to. Also, because the players only hear the description, and aren't actually engaging all their senses, there is an upper limit to how much detail they can process at once. I tend to aim for occasional points of rich detail connected together by more sketched out detail. The ability of the human brain to achieve closure from a finite set of data is really quite astonishing, and I try to use that whenever possible. [/QUOTE]
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Realistic Consequences vs Gameplay
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