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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fanaelialae" data-source="post: 8009069" data-attributes="member: 53980"><p>The whole "will not burn down the orphanage" isn't a good trait. A better trait might be "the captain recently lost his child and refuses to allow any child come to harm".</p><p></p><p>The captain might not immediately believe the PCs. A group of outsiders claiming that the orphanage is full of imps is kind of a hard sell. However, maybe they've got a preexisting relationship with the captain, or they are convincing enough to persuade him of the possibility. </p><p></p><p>However, he still wants proof. After all, can they really be certain that all of the children are imps? </p><p></p><p>He wants to deal with the cult and the imps, but he NEEDS to be certain that no children will be harmed. If the PCs can convincingly prove that there are no children in the orphanage, then he might sanction burning it down (if that's really warranted). Otherwise, he'll want to come up with a plan of action that protects any children who might be present (which might involve a riskier action).</p><p></p><p>Technically, the PCs don't even have to actually prove that no children are present in order to burn down the orphanage. They just need to convince the captain that they've proven it beyond a doubt. Maybe the wizard performs some mumbo jumbo and tells the captain (persuasively) that he's divined that everyone inside the building is a demon. </p><p></p><p>He won't harm children, but if the PCs have a way to take down the orphanage without harming children, then he can certainly be convinced to help. Given that the demons likely present a threat to the children in town, a check might not even be required, since this is directly in line with his beliefs.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8009069, member: 53980"] The whole "will not burn down the orphanage" isn't a good trait. A better trait might be "the captain recently lost his child and refuses to allow any child come to harm". The captain might not immediately believe the PCs. A group of outsiders claiming that the orphanage is full of imps is kind of a hard sell. However, maybe they've got a preexisting relationship with the captain, or they are convincing enough to persuade him of the possibility. However, he still wants proof. After all, can they really be certain that all of the children are imps? He wants to deal with the cult and the imps, but he NEEDS to be certain that no children will be harmed. If the PCs can convincingly prove that there are no children in the orphanage, then he might sanction burning it down (if that's really warranted). Otherwise, he'll want to come up with a plan of action that protects any children who might be present (which might involve a riskier action). Technically, the PCs don't even have to actually prove that no children are present in order to burn down the orphanage. They just need to convince the captain that they've proven it beyond a doubt. Maybe the wizard performs some mumbo jumbo and tells the captain (persuasively) that he's divined that everyone inside the building is a demon. He won't harm children, but if the PCs have a way to take down the orphanage without harming children, then he can certainly be convinced to help. Given that the demons likely present a threat to the children in town, a check might not even be required, since this is directly in line with his beliefs. [/QUOTE]
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