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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8009141" data-attributes="member: 16814"><p>Let me lean in on another bit about genre appropriateness. There's been a few examples in the thread about things like getting a dragon to give up it's hoard on a roll or a king his kingdom. This goes to genre appropriateness. In a genre of game that includes dragons having hoards, the genre expectation is that dragons do not give away their hoards. Similarly, in a genre that has kings, they don't give away their kingdoms on a single ask (or really multiple ones). This is where you can leverage genre logic to evaluate action declarations. It doesn't make genre sense for a dragon, which has motivations to amass and keep hoards of treasure, would ever be amenable to give it away just because someone asked for it. It might make genre sense for it to give away it's hoard, but the reasons for that would have to be extraordinary. Same with a king, or even a shopkeeper. Here, genre is doing the work of a 'is this reasonable in this kind of story' test. </p><p></p><p>It's not reasonable to try to jump a 50 foot chasm in D&D as a low level character not leveraging any special means. This shouldn't be given a roll because the outcome is pretty clear. It is not a feature of my approach that these kinds of declarations receive rolls to begin with. If I do allow a roll, it's because there's something about the action that is both genre appropriate (I can justify a success and failure within genre expectations) and grounded in the fiction (I can justify a success and failure within the existing fiction), and so narrating that an angel shows up and carries the character across because the player succeeded at the DC I set makes sense in the game as it stands. I don't see that happening outside of something being established in the action declaration or previous fiction ('an angel has pledged to save you' kind of thing) that would lead to this outcome being reasonable in the fiction.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8009141, member: 16814"] Let me lean in on another bit about genre appropriateness. There's been a few examples in the thread about things like getting a dragon to give up it's hoard on a roll or a king his kingdom. This goes to genre appropriateness. In a genre of game that includes dragons having hoards, the genre expectation is that dragons do not give away their hoards. Similarly, in a genre that has kings, they don't give away their kingdoms on a single ask (or really multiple ones). This is where you can leverage genre logic to evaluate action declarations. It doesn't make genre sense for a dragon, which has motivations to amass and keep hoards of treasure, would ever be amenable to give it away just because someone asked for it. It might make genre sense for it to give away it's hoard, but the reasons for that would have to be extraordinary. Same with a king, or even a shopkeeper. Here, genre is doing the work of a 'is this reasonable in this kind of story' test. It's not reasonable to try to jump a 50 foot chasm in D&D as a low level character not leveraging any special means. This shouldn't be given a roll because the outcome is pretty clear. It is not a feature of my approach that these kinds of declarations receive rolls to begin with. If I do allow a roll, it's because there's something about the action that is both genre appropriate (I can justify a success and failure within genre expectations) and grounded in the fiction (I can justify a success and failure within the existing fiction), and so narrating that an angel shows up and carries the character across because the player succeeded at the DC I set makes sense in the game as it stands. I don't see that happening outside of something being established in the action declaration or previous fiction ('an angel has pledged to save you' kind of thing) that would lead to this outcome being reasonable in the fiction. [/QUOTE]
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