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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8009166" data-attributes="member: 6795602"><p>Then let me clarify. I certainly don't see how any of those actions aren't rooted in fiction either.</p><p></p><p></p><p></p><p>Yes - so long as there is a GM that can decide the success or failure of that course of action and thus ensure it fails</p><p></p><p></p><p></p><p>I think it's simpler. The terms you used to reference your ideas sucked to illuminate them IMO.</p><p></p><p></p><p></p><p>Then they can try all they want. The result will be no bomb. But the action itself fits very well within the genre. A person that doesn't fully understand or has some novel understanding about how alchemy works is trying to use it to do something that is impossible to do with it. That to me fits perfectly in the genre we are talking about.</p><p></p><p></p><p></p><p>I explained that. It has to do with who authors the fiction. In a game where the player could author fiction then he could presumably use alchemy to create that bomb but such cannot happen in a game where the DM is the sole author.</p><p></p><p></p><p></p><p>The word <strong>established </strong>there makes a mountain of difference. It's something I think you've been leaving off to now but using the form "grounded in fiction".</p><p></p><p></p><p></p><p>See, I don't see how that as long as the GM is the resolver of actions that anything can be done in the setting that goes against genre and if the outcomes of all your actions are thus always genre appropriate I'm not sure how focusing on the genre appropriateness of the resulting fiction after an action declaration has been resolved and narrated could ever work as a constraint on action declarations.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8009166, member: 6795602"] Then let me clarify. I certainly don't see how any of those actions aren't rooted in fiction either. Yes - so long as there is a GM that can decide the success or failure of that course of action and thus ensure it fails I think it's simpler. The terms you used to reference your ideas sucked to illuminate them IMO. Then they can try all they want. The result will be no bomb. But the action itself fits very well within the genre. A person that doesn't fully understand or has some novel understanding about how alchemy works is trying to use it to do something that is impossible to do with it. That to me fits perfectly in the genre we are talking about. I explained that. It has to do with who authors the fiction. In a game where the player could author fiction then he could presumably use alchemy to create that bomb but such cannot happen in a game where the DM is the sole author. The word [B]established [/B]there makes a mountain of difference. It's something I think you've been leaving off to now but using the form "grounded in fiction". See, I don't see how that as long as the GM is the resolver of actions that anything can be done in the setting that goes against genre and if the outcomes of all your actions are thus always genre appropriate I'm not sure how focusing on the genre appropriateness of the resulting fiction after an action declaration has been resolved and narrated could ever work as a constraint on action declarations. [/QUOTE]
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