Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8009244" data-attributes="member: 29398"><p>Yes it was, said by he who did said calling-out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Exactly. You've got it.</p><p>Again, exactly; and as intended. They don't have the knowledge they need and thus have to find a way of obtaining it. Doing so will very likely not be easy, nor safe, nor without some frustration and dead ends - and presenting these challenges is the whole point of the scenario.</p><p></p><p>And note what I said there: specifically and intentionally included within those challenges is frustration. Impatient players (or players running impatient PCs) aren't likely to do well in this scenario, as it's in part a test of patience and perseverance - a test that I-as-player would probably fail every time, but that's no reason for it not to exist! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>If the PCs are careless, or careful but unlucky, then the Assassins will likely be alerted. However if the PCs are careful, or careless but lucky, the Assassins likely won't be alerted. There's also the slight-but-not-zero possibility that the Assassins will be alerted in error, either to the wrong threat or by jumping at shadows.</p><p></p><p>Never mind that if the PCs/players realize they've mis-stepped (perhaps something about the Clothier's behaviour or manner clues them in, or they visit the Wit and Wisdom and things don't go smoothly) and potentially alerted the Assassins, the party still has options: for example they can always step back and wait a few days or even weeks for any alerts to die down before trying again; or if time-pressed they can try disguises or hiring locals to gather info; or they can even make themselves obvious and then try laying their own ambush in hopes the Assassins will come to them.</p><p></p><p>Ah, but here you're making a big assumption: that I-as-DM or I-as-module-writer have a desired outcome in mind.</p><p></p><p>But chances are it doesn't matter much to me* whether they find the guild or not, or what they do with or to it if-when they do.</p><p></p><p>I'll happily run them through the process looking for it; and if they find it I'll gladly run whatever they decide to do next, be it attack the place or alert the authorities or whatever; and if they decide to turn away and ignore it I'll just as gladly run whatever else they get up to instead.</p><p></p><p>* - exception: in a written module where the whole point of the adventure is in fact to a) find and b) take down the guild, one hopes there's some what-ifs given by the author should the 'find' process go sideways somehow.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8009244, member: 29398"] Yes it was, said by he who did said calling-out. :) Exactly. You've got it. Again, exactly; and as intended. They don't have the knowledge they need and thus have to find a way of obtaining it. Doing so will very likely not be easy, nor safe, nor without some frustration and dead ends - and presenting these challenges is the whole point of the scenario. And note what I said there: specifically and intentionally included within those challenges is frustration. Impatient players (or players running impatient PCs) aren't likely to do well in this scenario, as it's in part a test of patience and perseverance - a test that I-as-player would probably fail every time, but that's no reason for it not to exist! :) If the PCs are careless, or careful but unlucky, then the Assassins will likely be alerted. However if the PCs are careful, or careless but lucky, the Assassins likely won't be alerted. There's also the slight-but-not-zero possibility that the Assassins will be alerted in error, either to the wrong threat or by jumping at shadows. Never mind that if the PCs/players realize they've mis-stepped (perhaps something about the Clothier's behaviour or manner clues them in, or they visit the Wit and Wisdom and things don't go smoothly) and potentially alerted the Assassins, the party still has options: for example they can always step back and wait a few days or even weeks for any alerts to die down before trying again; or if time-pressed they can try disguises or hiring locals to gather info; or they can even make themselves obvious and then try laying their own ambush in hopes the Assassins will come to them. Ah, but here you're making a big assumption: that I-as-DM or I-as-module-writer have a desired outcome in mind. But chances are it doesn't matter much to me* whether they find the guild or not, or what they do with or to it if-when they do. I'll happily run them through the process looking for it; and if they find it I'll gladly run whatever they decide to do next, be it attack the place or alert the authorities or whatever; and if they decide to turn away and ignore it I'll just as gladly run whatever else they get up to instead. * - exception: in a written module where the whole point of the adventure is in fact to a) find and b) take down the guild, one hopes there's some what-ifs given by the author should the 'find' process go sideways somehow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top