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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Scott Christian" data-source="post: 8009333" data-attributes="member: 6901101"><p>You are correct, the correlation may not be tight. I'm just speaking from my experience. (I feel as though I have a pretty broad range, as many of us here do. My strong points in that experience may be the amount of different groups I've played multiple years with, as I am at 11 because I move a lot.) Beside the point, I feel your Q&A session at the end is spot on. </p><p>One thing I would note is the difference, at least in my mind, between a story arc and a character arc. In my experience characters can have different character arcs, and as long as the story arc is solid, there's still a solid cohesion. It's when the character arcs are loose and not well thought out; they are not integrated into the main story arc, that the cohesion is lost. One DM I played with did a great job with this: At the start of the campaign your backstory must include a person who is important to you that disappears. You can also include a plague spreading in your backstory. Our character arcs were written based off our information. Some were sad, some ended happily, but all were integrated into the plague/kidnap story line.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8009333, member: 6901101"] You are correct, the correlation may not be tight. I'm just speaking from my experience. (I feel as though I have a pretty broad range, as many of us here do. My strong points in that experience may be the amount of different groups I've played multiple years with, as I am at 11 because I move a lot.) Beside the point, I feel your Q&A session at the end is spot on. One thing I would note is the difference, at least in my mind, between a story arc and a character arc. In my experience characters can have different character arcs, and as long as the story arc is solid, there's still a solid cohesion. It's when the character arcs are loose and not well thought out; they are not integrated into the main story arc, that the cohesion is lost. One DM I played with did a great job with this: At the start of the campaign your backstory must include a person who is important to you that disappears. You can also include a plague spreading in your backstory. Our character arcs were written based off our information. Some were sad, some ended happily, but all were integrated into the plague/kidnap story line. [/QUOTE]
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