Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 8009390" data-attributes="member: 6901101"><p>In my example, the DM (a great DM imho) had the story arc - a rash of kidnappings and a plague spreading. The creators (they were the same antagonists) wanted the kingdom to go into chaos so they could take power. So they kidnapped people to test their plague.</p><p>The story arc is the plot. The DM in this case has the plague and kidnappings occurring and continuing to occur. It has an exposition, rising action, climax, resolution, and denouement. These will happen; however, they may change based on the character's actions. The climax may be they infect the royal family or they are thwarted by the characters. The rising action may be they keep kidnapping innocent people across the land, or some of the kidnappings may be stopped by the characters. The kingdom might fall or it might be saved by the characters. But the events of the story are in place. </p><p>Two quick points: One, it is not railroading. The characters have plenty of options, but they also have a backstory that made them have a shared goal in stopping the kidnapping/plague. Two, a good DM presents the challenges that are able to be overcome, so success is possible, and even probable. But there is the chance of failure. That takes planning unless you fudge dice rolls or change hit points mid-battle.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8009390, member: 6901101"] In my example, the DM (a great DM imho) had the story arc - a rash of kidnappings and a plague spreading. The creators (they were the same antagonists) wanted the kingdom to go into chaos so they could take power. So they kidnapped people to test their plague. The story arc is the plot. The DM in this case has the plague and kidnappings occurring and continuing to occur. It has an exposition, rising action, climax, resolution, and denouement. These will happen; however, they may change based on the character's actions. The climax may be they infect the royal family or they are thwarted by the characters. The rising action may be they keep kidnapping innocent people across the land, or some of the kidnappings may be stopped by the characters. The kingdom might fall or it might be saved by the characters. But the events of the story are in place. Two quick points: One, it is not railroading. The characters have plenty of options, but they also have a backstory that made them have a shared goal in stopping the kidnapping/plague. Two, a good DM presents the challenges that are able to be overcome, so success is possible, and even probable. But there is the chance of failure. That takes planning unless you fudge dice rolls or change hit points mid-battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top