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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8009407" data-attributes="member: 6785785"><p>I was responding to the exchange between Manbearcat and Lanefan.....sorry for missing your reply. </p><p></p><p>Any flattery was accidental <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p>Well I think this branch of the conversation sprang forth from discussion about what's "impossible" for PCs to achieve, and how it's up to the DM to decide what is flat out impossible. Which I think may be perfectly fine in some ways (genre expectations and so on) but is more problematic in others (this NPC will not negotiate ever never ever). </p><p></p><p>And I don't think that having some paths restricted for whatever reason means that the game is a pure railroad.....just that the more you do that, the more it moves toward the railroad end of the spectrum.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8009407, member: 6785785"] I was responding to the exchange between Manbearcat and Lanefan.....sorry for missing your reply. Any flattery was accidental :p Well I think this branch of the conversation sprang forth from discussion about what's "impossible" for PCs to achieve, and how it's up to the DM to decide what is flat out impossible. Which I think may be perfectly fine in some ways (genre expectations and so on) but is more problematic in others (this NPC will not negotiate ever never ever). And I don't think that having some paths restricted for whatever reason means that the game is a pure railroad.....just that the more you do that, the more it moves toward the railroad end of the spectrum. [/QUOTE]
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Realistic Consequences vs Gameplay
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