Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8009427" data-attributes="member: 42582"><p>My first response to your angel example is that the problem with it is its failure to follow from the fiction.</p><p></p><p>This seems like a good time to trot out an old example from 4e play:</p><p></p><ul> <li data-xf-list-type="ul">The PCs were fighting a NPC hexer/warlock.</li> <li data-xf-list-type="ul">The NPC successfully attacked the paladin PC (of the Raven Queen) with his Baleful Polymorph, turning the PC into a frog.</li> <li data-xf-list-type="ul">More stuff happened that didn't directly involve the frog.</li> <li data-xf-list-type="ul">As per the effect duration, I narrated the frog turning back into the paladin.</li> <li data-xf-list-type="ul">The paladin PC (as narrated by the player) advanced on the NPC, threatening him in the name of the Raven Queen.</li> <li data-xf-list-type="ul">The NPC (as narrated by me) sneered back that "I'm not afraid of you and your mistress - I turned you into a frog."</li> <li data-xf-list-type="ul">WIthout missing a beat, the paladin (as spoken by the player) replied "And my mistress turned me back," the obvious and intended implication being that the Raven Queen and her servants are more powerful than the hexer's magic.</li> </ul><p></p><p>Now every time I post that example it seems to cause at least a slight degree of havoc, but I keep bringing it out because:</p><p></p><p style="margin-left: 20px">* I like it - it was a fun moment of play that I still remember years later;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* It shows that players taking control of the narrative won't wreck the game;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* It shows that there is no <em>general </em>contradiction between a player playing his/her PC from the point of view of first person immersion and the player engaging in narration that settles truths outside the immediate causal power of that player's PC;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* It shows that the relationship between mechanical processes (eg in this case me applying the timing rule written in the NPC's stat block and hence narrating that the frog turns back into the paladin) and in-fiction causation (in this case, the paladin's mistress turned him back from being a frog) can be very flexible, but that <em>the shared fiction is primary</em>.</p><p></p><p>I think [USER=6696971]@Manbearcat[/USER]'s example of the guard - while it has a different structure of play from what I've described, because it's the GM narrating consequences of a player-side mechanical process rather than a player narrating consquences of a GM-side mechanical process - is similarly demonstrating flexibility <em>within the constraint of fidelity to the shared fiction</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8009427, member: 42582"] My first response to your angel example is that the problem with it is its failure to follow from the fiction. This seems like a good time to trot out an old example from 4e play: [LIST] [*]The PCs were fighting a NPC hexer/warlock. [*]The NPC successfully attacked the paladin PC (of the Raven Queen) with his Baleful Polymorph, turning the PC into a frog. [*]More stuff happened that didn't directly involve the frog. [*]As per the effect duration, I narrated the frog turning back into the paladin. [*]The paladin PC (as narrated by the player) advanced on the NPC, threatening him in the name of the Raven Queen. [*]The NPC (as narrated by me) sneered back that "I'm not afraid of you and your mistress - I turned you into a frog." [*]WIthout missing a beat, the paladin (as spoken by the player) replied "And my mistress turned me back," the obvious and intended implication being that the Raven Queen and her servants are more powerful than the hexer's magic.[/LIST] Now every time I post that example it seems to cause at least a slight degree of havoc, but I keep bringing it out because: [INDENT]* I like it - it was a fun moment of play that I still remember years later;[/INDENT] [INDENT][/INDENT] [INDENT]* It shows that players taking control of the narrative won't wreck the game;[/INDENT] [INDENT][/INDENT] [INDENT]* It shows that there is no [I]general [/I]contradiction between a player playing his/her PC from the point of view of first person immersion and the player engaging in narration that settles truths outside the immediate causal power of that player's PC;[/INDENT] [INDENT][/INDENT] [INDENT]* It shows that the relationship between mechanical processes (eg in this case me applying the timing rule written in the NPC's stat block and hence narrating that the frog turns back into the paladin) and in-fiction causation (in this case, the paladin's mistress turned him back from being a frog) can be very flexible, but that [I]the shared fiction is primary[/I].[/INDENT] I think [USER=6696971]@Manbearcat[/USER]'s example of the guard - while it has a different structure of play from what I've described, because it's the GM narrating consequences of a player-side mechanical process rather than a player narrating consquences of a GM-side mechanical process - is similarly demonstrating flexibility [I]within the constraint of fidelity to the shared fiction[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top