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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8009729" data-attributes="member: 16814"><p>I don't think it's worthwhile to ignore the stated intent and methodology, which strongly indicate that things intended as red herrings will be taken as such. Further, I don't think it's worthwhile to look a detail presented in complete isolate and imagine that a player turns this one example into something interesting. I can imagine a different outcome. Some else could imagine a third outcome. In isolation, it's not illuminating of anything.</p><p></p><p>I mean, sure, a player may take a detail the GM intends as a red herring and turn it into something interesting, but how often does that happen versus the red herring acting as a red herring, especially with a GM that's intentionally placing things as red herrings? This seems like a corner case in that regard, and corner cases aren't terribly convincing of a general claim.</p><p></p><p>I think, after that example, that another issue here is that we apparently are operating on wildly different definitions of red herring. As in, I can't see a piece of appropriate to the scene furniture being a red herring rather than just set dressing. Where the comfortable chairs taken by the PCs to be important to their goals, but they were not, and so the PCs wasted time investigating them until one PC decided to use a chair as a doorstop? Because, that's the only way that your example makes sense as a red herring usefully used for something else, and that seems like a really contrived example, if so.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8009729, member: 16814"] I don't think it's worthwhile to ignore the stated intent and methodology, which strongly indicate that things intended as red herrings will be taken as such. Further, I don't think it's worthwhile to look a detail presented in complete isolate and imagine that a player turns this one example into something interesting. I can imagine a different outcome. Some else could imagine a third outcome. In isolation, it's not illuminating of anything. I mean, sure, a player may take a detail the GM intends as a red herring and turn it into something interesting, but how often does that happen versus the red herring acting as a red herring, especially with a GM that's intentionally placing things as red herrings? This seems like a corner case in that regard, and corner cases aren't terribly convincing of a general claim. I think, after that example, that another issue here is that we apparently are operating on wildly different definitions of red herring. As in, I can't see a piece of appropriate to the scene furniture being a red herring rather than just set dressing. Where the comfortable chairs taken by the PCs to be important to their goals, but they were not, and so the PCs wasted time investigating them until one PC decided to use a chair as a doorstop? Because, that's the only way that your example makes sense as a red herring usefully used for something else, and that seems like a really contrived example, if so. [/QUOTE]
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