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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8010109" data-attributes="member: 7016699"><p>If the party always has to choose between, say, innocents dying and the badguy getting away, that eventually gets tiresome, though; more quickly for some people than others. It can feel like choosing how to lose, especially if there's a punishment for the character waiting no matter the choice.</p><p></p><p>My understanding of Ravenloft (going way back) from people who adored the setting, is that no on shines in Ravenloft and all choices are punished hard until the characters break. Hard pass.</p><p></p><p>I like horror, a lot, but I find all the horror archetypes boring when used explicitly. The horror that shows up in my worlds is ... weirder than that. Gnomes who turned themselves into magical cyborgs that speak backward then forward and want nothing more than to convert all gnomes to be like them; contagious madness that turns all languages into something that gets referred to as "polyglot gibberish, and spreads to other non-language-using species, which the party found out about when a starved-lookng wolf mewed at them--and then made a noise like a kookaburra.</p></blockquote><p></p>
[QUOTE="prabe, post: 8010109, member: 7016699"] If the party always has to choose between, say, innocents dying and the badguy getting away, that eventually gets tiresome, though; more quickly for some people than others. It can feel like choosing how to lose, especially if there's a punishment for the character waiting no matter the choice. My understanding of Ravenloft (going way back) from people who adored the setting, is that no on shines in Ravenloft and all choices are punished hard until the characters break. Hard pass. I like horror, a lot, but I find all the horror archetypes boring when used explicitly. The horror that shows up in my worlds is ... weirder than that. Gnomes who turned themselves into magical cyborgs that speak backward then forward and want nothing more than to convert all gnomes to be like them; contagious madness that turns all languages into something that gets referred to as "polyglot gibberish, and spreads to other non-language-using species, which the party found out about when a starved-lookng wolf mewed at them--and then made a noise like a kookaburra. [/QUOTE]
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