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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fenris-77" data-source="post: 8010161" data-attributes="member: 6993955"><p>Yup, if you lean in too hard it looses it's punch for sure. I often use the PCs base of operations, if they have one, to serve as a counterbalance, where things are familiar and normal. That's not to say I don't occasionally puncture that sense of normalcy by threatening hearth and home, but that also needs to be done sparingly. I also mix in a healthy leavening of more normal D&D activities. I think we're mostly on the same page, I just might have a greater fondness for messing with the players' sense of control and system knowledge. Veteran players know the rules and stat blocks inside out, and so making them afraid and inculcating a sense of mystery takes a different tool set.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8010161, member: 6993955"] Yup, if you lean in too hard it looses it's punch for sure. I often use the PCs base of operations, if they have one, to serve as a counterbalance, where things are familiar and normal. That's not to say I don't occasionally puncture that sense of normalcy by threatening hearth and home, but that also needs to be done sparingly. I also mix in a healthy leavening of more normal D&D activities. I think we're mostly on the same page, I just might have a greater fondness for messing with the players' sense of control and system knowledge. Veteran players know the rules and stat blocks inside out, and so making them afraid and inculcating a sense of mystery takes a different tool set. [/QUOTE]
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