Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prabe" data-source="post: 8010873" data-attributes="member: 7016699"><p>Action resolution is for resolving actions. It's not about making decisions (except in specific cases where it specifically is). Deciding to sneak by the guard is not the same thing as resolving the attempt to do so.</p><p></p><p></p><p></p><p>The only way it has anything to do with making a mistake is if the PCs don't want to fight the guards, or if they would prefer to enter quietly. There was some discussion as to whether it was good scenario design to have the fight at the gate look impossible, or whether it was attempting to guide the PCs to a preferred alternative; my position is that it can be good design, and it doesn't have to involve any GM preferences, but it could be bad and there could be some rails coming into play. The only relevant mistake to be made would arguably be a failure to look for the sewer entrance if the PCs wanted to get in without interacting with the guards on the gate.</p></blockquote><p></p>
[QUOTE="prabe, post: 8010873, member: 7016699"] Action resolution is for resolving actions. It's not about making decisions (except in specific cases where it specifically is). Deciding to sneak by the guard is not the same thing as resolving the attempt to do so. The only way it has anything to do with making a mistake is if the PCs don't want to fight the guards, or if they would prefer to enter quietly. There was some discussion as to whether it was good scenario design to have the fight at the gate look impossible, or whether it was attempting to guide the PCs to a preferred alternative; my position is that it can be good design, and it doesn't have to involve any GM preferences, but it could be bad and there could be some rails coming into play. The only relevant mistake to be made would arguably be a failure to look for the sewer entrance if the PCs wanted to get in without interacting with the guards on the gate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top