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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8010960" data-attributes="member: 29398"><p>This is exactly the sort of choice I want to see them having to make.</p><p></p><p>From there, other choices arise: if they choose the sewer route do they then try to recruit a local "locksmith" to help out (this could lead to a whole series of interesting interactions on its own!) or go it themselves; do they try to do some research on the layout of the sewers or just wade in and rely on their direction sense; do they go now when the weather's dry and thus the "water" level will be lower or do they wait for tomorrow's forecast rainstorm and go then when the water level is higher but the contents are more diluted (and when the falling rain and added flow will help cover any unusual noise)? Etc.</p><p></p><p>Or if they choose the gate do they try to hire some locals to arrange a distraction or not; do they do anything to bolster their own fighting capabilities or not e.g. recruit a mercenary or two or just stick with their own selves; etc., etc.</p><p></p><p>Or - horrors - do they split the party, bolster each group a bit, and try both options at once in hopes that one will succeed? (if nothing else, a brawl at the gates will be a great distraction in aid of the sewer-waders...)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8010960, member: 29398"] This is exactly the sort of choice I want to see them having to make. From there, other choices arise: if they choose the sewer route do they then try to recruit a local "locksmith" to help out (this could lead to a whole series of interesting interactions on its own!) or go it themselves; do they try to do some research on the layout of the sewers or just wade in and rely on their direction sense; do they go now when the weather's dry and thus the "water" level will be lower or do they wait for tomorrow's forecast rainstorm and go then when the water level is higher but the contents are more diluted (and when the falling rain and added flow will help cover any unusual noise)? Etc. Or if they choose the gate do they try to hire some locals to arrange a distraction or not; do they do anything to bolster their own fighting capabilities or not e.g. recruit a mercenary or two or just stick with their own selves; etc., etc. Or - horrors - do they split the party, bolster each group a bit, and try both options at once in hopes that one will succeed? (if nothing else, a brawl at the gates will be a great distraction in aid of the sewer-waders...) [/QUOTE]
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Realistic Consequences vs Gameplay
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