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General Tabletop Discussion
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Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8010970" data-attributes="member: 29398"><p>Where and how?</p><p></p><p>Actually, yes it is: it's 'these d+p's, or these d+p's plus a bunch of other d+p's'.</p><p></p><p>The details in the Curio Shop/Assassins' guildhouse are always going to be there (whether discovered or not); ditto for the details of the street around it. Jumping straight to the Curio Shop does two things: one, it forces discovery of the details and possibilities that are there (which discovery otherwise may or may not happen, or may happen in ways unforeseen); and two, it denies the opportunity to discover and (maybe) interact with all the other details and-or give rise to all the other possibilities.</p><p></p><p>Further, it also completely skips the whole investigation and deduction process (and potential associated risks!) around finding where the guildhouse really is.</p><p></p><p>I'm sure the level of detail is excellent in those places where you choose to give it; and the scope of possibilities is complete at that time and place.</p><p></p><p>What you're reducing is the number of times and-or places where those details and possibilities can exist at all.</p><p></p><p>My guess - and please correct me if I'm wrong - is that you're looking at maximizing table-time efficiency before anything else.</p><p></p><p>It matters not to me as DM whether they take four sessions sorting out what's going on in that street, figure it out (maybe after some gnashing of teeth and scratching of heads), and then go after the guildhouse itself in sesson five. It seems, however, that your preference would be to get the whole thing done and dusted in one session.</p><p></p><p>I don't get this at all. If a situation can give me five sessions of good play instead of just one I'll take that all day long! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8010970, member: 29398"] Where and how? Actually, yes it is: it's 'these d+p's, or these d+p's plus a bunch of other d+p's'. The details in the Curio Shop/Assassins' guildhouse are always going to be there (whether discovered or not); ditto for the details of the street around it. Jumping straight to the Curio Shop does two things: one, it forces discovery of the details and possibilities that are there (which discovery otherwise may or may not happen, or may happen in ways unforeseen); and two, it denies the opportunity to discover and (maybe) interact with all the other details and-or give rise to all the other possibilities. Further, it also completely skips the whole investigation and deduction process (and potential associated risks!) around finding where the guildhouse really is. I'm sure the level of detail is excellent in those places where you choose to give it; and the scope of possibilities is complete at that time and place. What you're reducing is the number of times and-or places where those details and possibilities can exist at all. My guess - and please correct me if I'm wrong - is that you're looking at maximizing table-time efficiency before anything else. It matters not to me as DM whether they take four sessions sorting out what's going on in that street, figure it out (maybe after some gnashing of teeth and scratching of heads), and then go after the guildhouse itself in sesson five. It seems, however, that your preference would be to get the whole thing done and dusted in one session. I don't get this at all. If a situation can give me five sessions of good play instead of just one I'll take that all day long! :) [/QUOTE]
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