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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8011064" data-attributes="member: 42582"><p>I try to do this. Sometimes it's tricky because (i) the actual play reportage gets quite lengthy quite quckly, and (ii) other posters aren't always familiar with the system being used (especially if it's not D&D or some version thereof).</p><p></p><p>But for some recent posts of mine in this thread that try to do what you ask for, there's the post that talks about <em>taming the bear </em>in a 4e D&D game, and the post that talks about <em>the interaction between PCs and the giant steading </em>in Cortex+ Heroic Fantasy.</p><p></p><p>What I try and focus on (though probably with varying consistency and thoroughness) is <em>how was the framing established, and what exactly was that framing</em> and then <em>what actions were declared by the players for their PCs </em>and then <em>how were those actions resolved, with what resulting affect on the shared fiction</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8011064, member: 42582"] I try to do this. Sometimes it's tricky because (i) the actual play reportage gets quite lengthy quite quckly, and (ii) other posters aren't always familiar with the system being used (especially if it's not D&D or some version thereof). But for some recent posts of mine in this thread that try to do what you ask for, there's the post that talks about [I]taming the bear [/I]in a 4e D&D game, and the post that talks about [I]the interaction between PCs and the giant steading [/I]in Cortex+ Heroic Fantasy. What I try and focus on (though probably with varying consistency and thoroughness) is [I]how was the framing established, and what exactly was that framing[/I] and then [I]what actions were declared by the players for their PCs [/I]and then [I]how were those actions resolved, with what resulting affect on the shared fiction[/I]. [/QUOTE]
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Realistic Consequences vs Gameplay
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