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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8011121" data-attributes="member: 7016699"><p>So, you blithely blew right past the bit about there being information so the PCs would know the BurgerMaster was so sensitive and likely to respond so negatively to being insulted. In that case it would be player-facing, and the players would know that.</p><p></p><p></p><p></p><p>My position is that giving the PCs information that the BurgerMaster reacts badly to being insulted, then letting the PCs succeed by insulting him (at a task other than making an enemy out of him) seems to me to violate the established fiction and to negate the consequences of the PCs' making a poor choice. Heck, I'd say the same thing if the PCs had the opportunity to learn about the BurgerMaster before negotiating with him, and didn't--that's a choice (arguably more than one choice) and there should be consequences for it. Sure, there's room for flexibility, but I think it's more warranted (in the case of insulting the BurgerMaster) if there's no way for the PCs to know before encountering him how he reacts to being insulted.</p></blockquote><p></p>
[QUOTE="prabe, post: 8011121, member: 7016699"] So, you blithely blew right past the bit about there being information so the PCs would know the BurgerMaster was so sensitive and likely to respond so negatively to being insulted. In that case it would be player-facing, and the players would know that. My position is that giving the PCs information that the BurgerMaster reacts badly to being insulted, then letting the PCs succeed by insulting him (at a task other than making an enemy out of him) seems to me to violate the established fiction and to negate the consequences of the PCs' making a poor choice. Heck, I'd say the same thing if the PCs had the opportunity to learn about the BurgerMaster before negotiating with him, and didn't--that's a choice (arguably more than one choice) and there should be consequences for it. Sure, there's room for flexibility, but I think it's more warranted (in the case of insulting the BurgerMaster) if there's no way for the PCs to know before encountering him how he reacts to being insulted. [/QUOTE]
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