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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Campbell" data-source="post: 8011179" data-attributes="member: 16586"><p><strong>Side Note :</strong> I find it immensely helpful when folks take the effort to specify when they are referring to the player and when they are referring to the character instead of using PC for either.</p><p></p><p><strong>On Prep</strong></p><p>On these boards we often speak to prep as if it were monolithic. There are all kinds and degrees to which we hold to it. I am a firm believer in what Apocalypse World calls <strong>"Always say what your prep demands"</strong> with the caveat that some sorts of prep are less demanding. When I run B/X, other OSR games, and Pathfinder Second Edition I utilize keyed maps for adventure locations including notes on traps, other features, wandering monster tables, and general creature locations (that is more fluid). I play, but will not run Fifth Edition anymore. Generally I am a lot more fluid with down time. Time and space are tracked far less rigorously.</p><p></p><p>I do not generally focus too much mysteries that <strong>have to be solved</strong>. In general I prefer play where the characters are awash in information rather than one in which they are fumbling around in the dark. Instead I prefer games where there is a variety of information that is meaningfully knowable that can be leveraged by players so their characters receive certain advantages.</p><p></p><p>I hold to my prep, but I try to be extremely disciplined about how I prep. I aim to only prepare the challenge and never the solution. I aim to prepare situation and never story. I will not weigh in on if it is railroading or not, but I dislike it when GMs attempt to establish fiction with the aim of trying to exert control over the actions player declare for their characters. I also am not overly interested in setting tourism.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8011179, member: 16586"] [B]Side Note :[/B] I find it immensely helpful when folks take the effort to specify when they are referring to the player and when they are referring to the character instead of using PC for either. [B]On Prep[/B] On these boards we often speak to prep as if it were monolithic. There are all kinds and degrees to which we hold to it. I am a firm believer in what Apocalypse World calls [B]"Always say what your prep demands"[/B] with the caveat that some sorts of prep are less demanding. When I run B/X, other OSR games, and Pathfinder Second Edition I utilize keyed maps for adventure locations including notes on traps, other features, wandering monster tables, and general creature locations (that is more fluid). I play, but will not run Fifth Edition anymore. Generally I am a lot more fluid with down time. Time and space are tracked far less rigorously. I do not generally focus too much mysteries that [B]have to be solved[/B]. In general I prefer play where the characters are awash in information rather than one in which they are fumbling around in the dark. Instead I prefer games where there is a variety of information that is meaningfully knowable that can be leveraged by players so their characters receive certain advantages. I hold to my prep, but I try to be extremely disciplined about how I prep. I aim to only prepare the challenge and never the solution. I aim to prepare situation and never story. I will not weigh in on if it is railroading or not, but I dislike it when GMs attempt to establish fiction with the aim of trying to exert control over the actions player declare for their characters. I also am not overly interested in setting tourism. [/QUOTE]
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