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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Campbell" data-source="post: 8011234" data-attributes="member: 16586"><p>I find that I am at times phenomenally sentimental and at other times profoundly cynical. My own sentimentality is why I find it so important to be disciplined in my prep and while actively running the game.</p><p></p><p>You are right in that I do not rate generally rate conviction high as a factor in resolution, but I think it probably comes down to a difference in the type of fiction we prefer. In general I prefer fiction with characters who are driven by their passions, convictions, and other impulses. However those impulses are not meant to be viewed uncritically and can often lead to poor decisions. Most of the games I look to for more character driven play have an element of tragedy to them : Vampire 5th Edition, Sorcerer, Blades in the Dark, Apocalypse World, Monster Hearts, Bite Marks, Exalted Third Edition. We are fans of these characters in the sense that we cannot wait to see how their journey goes. We often hope for the best for them, but we do not root for them in the same way that we root for Superman or Captain America.</p><p></p><p>For character driven play I do like to see experience rewards for playing driven characters and basically acting like a protagonist. I also like when character effort matters to resolution like it does in Blades or Exalted.</p><p></p><p>In a number of places a character's convictions have a significant impact in Exalted. It is often a double edged sword in that those passions can be used against you and going against your passions can trigger your Great Curse which might lead to Greek Tragedy level events. Also they might be negative as well as positive. Hatred counts as much as love.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8011234, member: 16586"] I find that I am at times phenomenally sentimental and at other times profoundly cynical. My own sentimentality is why I find it so important to be disciplined in my prep and while actively running the game. You are right in that I do not rate generally rate conviction high as a factor in resolution, but I think it probably comes down to a difference in the type of fiction we prefer. In general I prefer fiction with characters who are driven by their passions, convictions, and other impulses. However those impulses are not meant to be viewed uncritically and can often lead to poor decisions. Most of the games I look to for more character driven play have an element of tragedy to them : Vampire 5th Edition, Sorcerer, Blades in the Dark, Apocalypse World, Monster Hearts, Bite Marks, Exalted Third Edition. We are fans of these characters in the sense that we cannot wait to see how their journey goes. We often hope for the best for them, but we do not root for them in the same way that we root for Superman or Captain America. For character driven play I do like to see experience rewards for playing driven characters and basically acting like a protagonist. I also like when character effort matters to resolution like it does in Blades or Exalted. In a number of places a character's convictions have a significant impact in Exalted. It is often a double edged sword in that those passions can be used against you and going against your passions can trigger your Great Curse which might lead to Greek Tragedy level events. Also they might be negative as well as positive. Hatred counts as much as love. [/QUOTE]
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