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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8011251" data-attributes="member: 29398"><p>At considerable inconvenience to themselves, I suppose they could - but that'd likely be the desperation option were they to find themselves facing a known threat beyond their means to handle.</p><p></p><p>The set-up kind of assumes the guild are at least for the time being established in their guildhouse and that it suits their needs (otherwise, why are they there); and thus would be highly unlikely to move* within the few days or weeks it'll likely take the PCs to do their investigations. And even then the description of the street itself wouldn't change (small chance the Curio Shop closes for good, I suppose); and the orphans would know the guild had left and maybe even where they went, because city kids always know everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - about the only thing that'd trigger a full-scale move might be if the Assassins got wind of the PCs as a threat and mistakenly overestimated the danger by a huge amount. Very unlikely.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8011251, member: 29398"] At considerable inconvenience to themselves, I suppose they could - but that'd likely be the desperation option were they to find themselves facing a known threat beyond their means to handle. The set-up kind of assumes the guild are at least for the time being established in their guildhouse and that it suits their needs (otherwise, why are they there); and thus would be highly unlikely to move* within the few days or weeks it'll likely take the PCs to do their investigations. And even then the description of the street itself wouldn't change (small chance the Curio Shop closes for good, I suppose); and the orphans would know the guild had left and maybe even where they went, because city kids always know everything. :) * - about the only thing that'd trigger a full-scale move might be if the Assassins got wind of the PCs as a threat and mistakenly overestimated the danger by a huge amount. Very unlikely. [/QUOTE]
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