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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8011259" data-attributes="member: 29398"><p>For my part, if I say PC I mean character, if I say player I mean player, and in cases where I mean both at once it'll say player/PC or PC/player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ditto here on the bolded bit. We often call it "rubber time" due to its immense flexibility. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also prefer they be awash in information, with the caveat that not all of that information is necessarily going to be accurate or truthful.</p><p></p><p>Put another way, once in a while leveraging your information might put you at a disadvantage you didn't expect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I prepare the challenge and usually at least one solution, but if they find a different solution then good for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What you call 'setting tourism' I call exploration; and that's part of the fun for me: learning about this whole new world I get to play around in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (which is why a DM using an established setting is always a bit of a letdown, as oftentimes I-as-player have already explored it thus much of the newness is gone)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8011259, member: 29398"] For my part, if I say PC I mean character, if I say player I mean player, and in cases where I mean both at once it'll say player/PC or PC/player. :) Ditto here on the bolded bit. We often call it "rubber time" due to its immense flexibility. :) I also prefer they be awash in information, with the caveat that not all of that information is necessarily going to be accurate or truthful. Put another way, once in a while leveraging your information might put you at a disadvantage you didn't expect. :) I prepare the challenge and usually at least one solution, but if they find a different solution then good for them. :) What you call 'setting tourism' I call exploration; and that's part of the fun for me: learning about this whole new world I get to play around in. :) (which is why a DM using an established setting is always a bit of a letdown, as oftentimes I-as-player have already explored it thus much of the newness is gone) [/QUOTE]
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