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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fenris-77" data-source="post: 8011316" data-attributes="member: 6993955"><p>[USER=42582]@pemerton[/USER] - Well, this is specifically [USER=29398]@Lanefan[/USER] 's prep, not mine, so I'd only be speculating about the use. It's not my personal taste in prep, which is much more in line with yours I think. I can sympathize with wanting some details to refer to if you don't feel you're good at making it up on the spot though, or if you want to ensure that certain details remain constant. IDK.</p><p></p><p>You keep making these statements about what D&D 'is', like your reference to travel above. I don't get it. D&D has rules for travel mishaps, getting lost, and all sorts of things. To play it like you describe is to ignore all the rules and suggestions in the core books. You can elide travel time, but that is by no means unique to D&D, and not an idea that really reflects the presence or absence of verisimilitude. Without a deadline for arrival there's no pressing need to detail the journey at all unless it's adding something to the fiction, which it might or might not depending on the game and genre expectations.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8011316, member: 6993955"] [USER=42582]@pemerton[/USER] - Well, this is specifically [USER=29398]@Lanefan[/USER] 's prep, not mine, so I'd only be speculating about the use. It's not my personal taste in prep, which is much more in line with yours I think. I can sympathize with wanting some details to refer to if you don't feel you're good at making it up on the spot though, or if you want to ensure that certain details remain constant. IDK. You keep making these statements about what D&D 'is', like your reference to travel above. I don't get it. D&D has rules for travel mishaps, getting lost, and all sorts of things. To play it like you describe is to ignore all the rules and suggestions in the core books. You can elide travel time, but that is by no means unique to D&D, and not an idea that really reflects the presence or absence of verisimilitude. Without a deadline for arrival there's no pressing need to detail the journey at all unless it's adding something to the fiction, which it might or might not depending on the game and genre expectations. [/QUOTE]
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