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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8012481" data-attributes="member: 29398"><p>It doesn't. It generates outcomes.</p><p></p><p>After an action is declared (or equivalent), a die roll generates outcomes in a manner largely out of the player's control (assuming honest die-rolling). A GM using full-on GM fiat also generates outcomes in a manner largely out of the player's control.</p><p></p><p>The question being asked is what's the root difference between these two methods of generating outcomes, other than semantics? </p><p></p><p>(I have my own ideas as to an answer to this question but I'll wait a bit so as to leave it open-ended for now)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8012481, member: 29398"] It doesn't. It generates outcomes. After an action is declared (or equivalent), a die roll generates outcomes in a manner largely out of the player's control (assuming honest die-rolling). A GM using full-on GM fiat also generates outcomes in a manner largely out of the player's control. The question being asked is what's the root difference between these two methods of generating outcomes, other than semantics? (I have my own ideas as to an answer to this question but I'll wait a bit so as to leave it open-ended for now) [/QUOTE]
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