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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8012522" data-attributes="member: 7016699"><p>I am simultaneously DMing two campaigns almost entirely unlike what [USER=29398]@Lanefan[/USER] runs (and I gather plays in), and deeply sympathetic to much of what he says about how he tries to run. I try to manage it so the setting has an objective existence outside the PCs; I let the PCs decide what goals they're going to pursue and in which order; I'm maybe more willing than many other GMs to let the PCs flail a little. (Whether it's the characters or the players in any part of that doesn't matter to me--how much the players are seeing things from the characters' POV is on them.) I don't do "gotcha" things, but I'm also willing to let the players (and/or the characters) make mistakes--sometimes the story goes interesting places, then.</p></blockquote><p></p>
[QUOTE="prabe, post: 8012522, member: 7016699"] I am simultaneously DMing two campaigns almost entirely unlike what [USER=29398]@Lanefan[/USER] runs (and I gather plays in), and deeply sympathetic to much of what he says about how he tries to run. I try to manage it so the setting has an objective existence outside the PCs; I let the PCs decide what goals they're going to pursue and in which order; I'm maybe more willing than many other GMs to let the PCs flail a little. (Whether it's the characters or the players in any part of that doesn't matter to me--how much the players are seeing things from the characters' POV is on them.) I don't do "gotcha" things, but I'm also willing to let the players (and/or the characters) make mistakes--sometimes the story goes interesting places, then. [/QUOTE]
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Realistic Consequences vs Gameplay
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