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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8012744" data-attributes="member: 6795602"><p>Well I don't really think I should be left guessing about what you don't understand about it. Maybe elaborate a bit on what doesn't make sense to you about the stance?</p><p></p><p></p><p></p><p>It's very possible I don't know enough about those other games, but I'm not seeing any such distinction from the examples of them you have given. Every example I read sounded like it was saying "use auto failure to keep the game in genre, etc.</p><p></p><p></p><p></p><p>That a GM may delegate authority doesn't negate the fact that it was his authority to delegate. In fact our fiction gives us a great proxy example of this, when one goes about to do something on the kings authority. </p><p></p><p></p><p></p><p>Even when the mechanic (aka the process of determining success or failure) is "GM Decides" it's always the GM's job to apply and abjudicate the action resolution mechanics.</p><p></p><p></p><p></p><p>You may have been the first but it wasn't like you were the only one that commented on that idea, and if I recall it did face some minority opposition.</p><p></p><p></p><p></p><p>I know I have seen the argument that it followed from established fiction. That's part of what the comments about foreshadowing to the players that he would treat any who insulted him harshly was meant to show that the outcome was proper due to established fiction. It's not an argument I fully buy into - but it was an argument made nonetheless.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8012744, member: 6795602"] Well I don't really think I should be left guessing about what you don't understand about it. Maybe elaborate a bit on what doesn't make sense to you about the stance? It's very possible I don't know enough about those other games, but I'm not seeing any such distinction from the examples of them you have given. Every example I read sounded like it was saying "use auto failure to keep the game in genre, etc. That a GM may delegate authority doesn't negate the fact that it was his authority to delegate. In fact our fiction gives us a great proxy example of this, when one goes about to do something on the kings authority. Even when the mechanic (aka the process of determining success or failure) is "GM Decides" it's always the GM's job to apply and abjudicate the action resolution mechanics. You may have been the first but it wasn't like you were the only one that commented on that idea, and if I recall it did face some minority opposition. I know I have seen the argument that it followed from established fiction. That's part of what the comments about foreshadowing to the players that he would treat any who insulted him harshly was meant to show that the outcome was proper due to established fiction. It's not an argument I fully buy into - but it was an argument made nonetheless. [/QUOTE]
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