Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8012769" data-attributes="member: 6795602"><p>I don't believe a chess player's agency is taken away because he can't move his knight as a queen.  I believe the agency of a player is defined by the moves they can make inside the game and that those moves cause unique feedback inside the game.  Losing player agency occurs either when that feedback loop gets temporarily turned off or when a legal move is not permitted.  The first can happen in the "GM Decides" style but isn't required to.  I don't believe it can happen games where a mechanic other than "person Decides" is being used.  The second only happens when a referee makes an incorrect ruling and can occur in any game with a referee.</p><p></p><p></p><p></p><p>All styles allow players to change the shared fiction by having their PCs do things.  This even occurs in an instance of auto-failure.  Player had PC attempt to do something -> auto-failure -> shared fiction changes.  Thus, from the definition provided in this quote it doesn't follow that a GM ruling auto failure takes away player agency.  It's not that their attempt at agency has been blocked/negated - it's that they did have their character make a move and that move resulted in a change in the shared fiction.</p><p></p><p>The more I read of your position the more I think you aren't using a very good definition of player agency.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8012769, member: 6795602"] I don't believe a chess player's agency is taken away because he can't move his knight as a queen. I believe the agency of a player is defined by the moves they can make inside the game and that those moves cause unique feedback inside the game. Losing player agency occurs either when that feedback loop gets temporarily turned off or when a legal move is not permitted. The first can happen in the "GM Decides" style but isn't required to. I don't believe it can happen games where a mechanic other than "person Decides" is being used. The second only happens when a referee makes an incorrect ruling and can occur in any game with a referee. All styles allow players to change the shared fiction by having their PCs do things. This even occurs in an instance of auto-failure. Player had PC attempt to do something -> auto-failure -> shared fiction changes. Thus, from the definition provided in this quote it doesn't follow that a GM ruling auto failure takes away player agency. It's not that their attempt at agency has been blocked/negated - it's that they did have their character make a move and that move resulted in a change in the shared fiction. The more I read of your position the more I think you aren't using a very good definition of player agency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top