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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Campbell" data-source="post: 8013287" data-attributes="member: 16586"><p>[USER=7016699]@prabe[/USER]</p><p></p><p>I do not understand what you mean by having agency <em>negated. </em>Agency is not something you either have or do not have. You have a certain amount of agency over a particular thing.</p><p></p><p>[USER=6795602]@FrogReaver[/USER]</p><p>When I talk about the fiction I mean something specific. Not a fiction or a fictional construct. I mean <strong>the</strong> fiction - this shared understanding of the situation our characters find themselves in.</p><p></p><p>When I speak to player agency <strong>over <em>the fiction</em></strong> I am specifically referring to the ability of a player to make decisions for their character that will have a material impact on the shared narrative. In most cases this means the ability to meaningfully obtain information my character can depend on, utilize fictional positioning, and declare actions while standing on firm ground that for weal or woe will have a significant impact on the way the situation unfolds. It may come from the rules of game, disciplined GMing, or the ability of a player to declare how things go.</p><p></p><p>I am not really fond of that last one personally. When it occurs I prefer significant limitations.</p><p></p><p>I agree that player agency over the <em>actions they are allowed to select for their character</em> can be an important thing to discuss, but that is not generally what player agency tends to be intended to mean.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8013287, member: 16586"] [USER=7016699]@prabe[/USER] I do not understand what you mean by having agency [I]negated. [/I]Agency is not something you either have or do not have. You have a certain amount of agency over a particular thing. [USER=6795602]@FrogReaver[/USER] When I talk about the fiction I mean something specific. Not a fiction or a fictional construct. I mean [B]the[/B] fiction - this shared understanding of the situation our characters find themselves in. When I speak to player agency [B]over [I]the fiction[/I][/B] I am specifically referring to the ability of a player to make decisions for their character that will have a material impact on the shared narrative. In most cases this means the ability to meaningfully obtain information my character can depend on, utilize fictional positioning, and declare actions while standing on firm ground that for weal or woe will have a significant impact on the way the situation unfolds. It may come from the rules of game, disciplined GMing, or the ability of a player to declare how things go. I am not really fond of that last one personally. When it occurs I prefer significant limitations. I agree that player agency over the [I]actions they are allowed to select for their character[/I] can be an important thing to discuss, but that is not generally what player agency tends to be intended to mean. [/QUOTE]
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