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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8013367" data-attributes="member: 7016699"><p>[USER=16586]@Campbell[/USER] </p><p></p><p>Agency over your <em>character</em> is intrinsically good--it is, at least in more-traditional TRPGs like D&D, what the players can control directly, the only (or at least primary) way they have to shape the fiction. Player agency over the <em>fiction</em> is not exactly the same thing, at least not how I see it.</p><p></p><p>Speaking primarily about D&D--specifically 5E--because, as I've said before, it's the game at the top of my head at the moment (I know other games operate differently; neither rebuts the other): The players have agency over their characters, and thereby over the fiction. The players' agency over the characters is approximately absolute--barring magical effects like charm spells or draconic presence, the players get to decide what the characters do; their agency over the fiction is limited to what the characters can accomplish.</p><p></p><p>Looking at that second paragraph, I don't know that it's a hill I'd die on, but I think it's not too bad for something I'm pulling out of my head. Call it a draft, I guess.</p><p></p><p>I guess, looking at that, I maybe understand why I was so underwhelmed by the flashback mechanic in BitD. (To be clear, I wanted pretty badly to like BitD, and I bounced off it pretty hard.)</p><p></p><p>I am not as much of a purist about players suggesting things as it might seem from the above. In the example [USER=6993955]@Fenris-77[/USER] posted about the balcony across the alley, I'd probably run it about the same way he would. I might think about where the PC is (which might determine whether there's even an alley in the first place) but if it's reasonable and there's no in-fiction reason to say no, I'd probably say yes. While I find that being the sole (ish) author of the broader world makes it easier for me to keep that world coherent (for my tastes), I see the value of player input, at least on the scene level.</p></blockquote><p></p>
[QUOTE="prabe, post: 8013367, member: 7016699"] [USER=16586]@Campbell[/USER] Agency over your [I]character[/I] is intrinsically good--it is, at least in more-traditional TRPGs like D&D, what the players can control directly, the only (or at least primary) way they have to shape the fiction. Player agency over the [I]fiction[/I] is not exactly the same thing, at least not how I see it. Speaking primarily about D&D--specifically 5E--because, as I've said before, it's the game at the top of my head at the moment (I know other games operate differently; neither rebuts the other): The players have agency over their characters, and thereby over the fiction. The players' agency over the characters is approximately absolute--barring magical effects like charm spells or draconic presence, the players get to decide what the characters do; their agency over the fiction is limited to what the characters can accomplish. Looking at that second paragraph, I don't know that it's a hill I'd die on, but I think it's not too bad for something I'm pulling out of my head. Call it a draft, I guess. I guess, looking at that, I maybe understand why I was so underwhelmed by the flashback mechanic in BitD. (To be clear, I wanted pretty badly to like BitD, and I bounced off it pretty hard.) I am not as much of a purist about players suggesting things as it might seem from the above. In the example [USER=6993955]@Fenris-77[/USER] posted about the balcony across the alley, I'd probably run it about the same way he would. I might think about where the PC is (which might determine whether there's even an alley in the first place) but if it's reasonable and there's no in-fiction reason to say no, I'd probably say yes. While I find that being the sole (ish) author of the broader world makes it easier for me to keep that world coherent (for my tastes), I see the value of player input, at least on the scene level. [/QUOTE]
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