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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8013797" data-attributes="member: 29398"><p>First off, kudos for a well-thought-out post.</p><p>I'd like to throw this in here: these two things IME are not necessarily an either-or proposition.</p><p></p><p>While you're quite right that all manner of nasty things can happen to you in a challenge-focused game, one could argue the same could (and-or should?) be true - or be able to be true - in a character-focused game. That many systems seem not to have these options available is IMO a shortcoming.</p><p></p><p>And players can - and IME some very often do - allow what happens in the fiction to affect their characters physically and-or mentally and-or emotionally even in an otherwise challenge-based environment. It might not be a focus of play for the whole table, or even for the system, but it is for that player playing that character; and the system doesn't forbid it.</p><p></p><p>And one hopes that in ANY system the GM is making fair impartial rulings and running the setting and its NPC inhabitants with integrity and sincerity.</p><p></p><p>I don't know what you mean by this, however: "no character concepts, only characters". Are you referring perhaps to playing one's PC only in the here-and-now rather than worrying about its build-out over the next however-many levels? If yes, I'm with ya there! But if no, unless one's going full-on old-school and playing what the dice give you, it's kinda hard to have a character without first having a concept for it; thus my confusion as to your statement.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8013797, member: 29398"] First off, kudos for a well-thought-out post. I'd like to throw this in here: these two things IME are not necessarily an either-or proposition. While you're quite right that all manner of nasty things can happen to you in a challenge-focused game, one could argue the same could (and-or should?) be true - or be able to be true - in a character-focused game. That many systems seem not to have these options available is IMO a shortcoming. And players can - and IME some very often do - allow what happens in the fiction to affect their characters physically and-or mentally and-or emotionally even in an otherwise challenge-based environment. It might not be a focus of play for the whole table, or even for the system, but it is for that player playing that character; and the system doesn't forbid it. And one hopes that in ANY system the GM is making fair impartial rulings and running the setting and its NPC inhabitants with integrity and sincerity. I don't know what you mean by this, however: "no character concepts, only characters". Are you referring perhaps to playing one's PC only in the here-and-now rather than worrying about its build-out over the next however-many levels? If yes, I'm with ya there! But if no, unless one's going full-on old-school and playing what the dice give you, it's kinda hard to have a character without first having a concept for it; thus my confusion as to your statement. [/QUOTE]
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