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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Manbearcat" data-source="post: 8013828" data-attributes="member: 6696971"><p>If I had to wager a guess as to what [USER=6993955]@Fenris-77[/USER] is meaning here, he is saying:</p><p></p><p>Fictional Outcomes - Any change to the gamestate and attendant shared fiction of a declared action by a table participant.</p><p></p><p>Narrative Control - The ability to assert a thing happens within the setting external to a player's PC's immediate (temporally and spatial in that particular fictional situation) ability to influence/put into a effect.</p><p></p><p>For instance, in 5e Fictional Outcome:</p><p></p><p>Player: I attempt to jump across the gorge on horseback.</p><p></p><p>GM: <Yes, no, roll dice> Gamestate/fiction changes as a result.</p><p></p><p>5e Narrative Control (PCs are in a jam with the Burgomaster's men chasing them)</p><p></p><p>Player with Folk Hero and Background Trait "Rustic Hospitality": As we're rounding the bend with the Burgomaster's men in hot pursuit, a trio of muddy, rain-soaked commoners usher us into their hut with a hushed "this way(!)" and we dissappear beneath a trap door that they push a table atop.</p><p></p><p>4e has lots of equivalence in Skill Challenges Skill uses (particularly Knowledge and/or Relationship abilities/skills), Streetwise broadly, and tons of various Powers.</p><p></p><p>Blades has Flashbacks.</p><p></p><p>Dungeon World has all kinds of moves like this from the Fighter class, Rogue, Bard, Barbarian, Dashing Hero (etc etc).</p><p></p><p>Lots of systems and PC build types afford some level of (exogenous - with the PC being the locus) Narrative Control (with breadth, potency, if outright fiat or resolution is involved all varying).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8013828, member: 6696971"] If I had to wager a guess as to what [USER=6993955]@Fenris-77[/USER] is meaning here, he is saying: Fictional Outcomes - Any change to the gamestate and attendant shared fiction of a declared action by a table participant. Narrative Control - The ability to assert a thing happens within the setting external to a player's PC's immediate (temporally and spatial in that particular fictional situation) ability to influence/put into a effect. For instance, in 5e Fictional Outcome: Player: I attempt to jump across the gorge on horseback. GM: <Yes, no, roll dice> Gamestate/fiction changes as a result. 5e Narrative Control (PCs are in a jam with the Burgomaster's men chasing them) Player with Folk Hero and Background Trait "Rustic Hospitality": As we're rounding the bend with the Burgomaster's men in hot pursuit, a trio of muddy, rain-soaked commoners usher us into their hut with a hushed "this way(!)" and we dissappear beneath a trap door that they push a table atop. 4e has lots of equivalence in Skill Challenges Skill uses (particularly Knowledge and/or Relationship abilities/skills), Streetwise broadly, and tons of various Powers. Blades has Flashbacks. Dungeon World has all kinds of moves like this from the Fighter class, Rogue, Bard, Barbarian, Dashing Hero (etc etc). Lots of systems and PC build types afford some level of (exogenous - with the PC being the locus) Narrative Control (with breadth, potency, if outright fiat or resolution is involved all varying). [/QUOTE]
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