Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8013848" data-attributes="member: 6795602"><p>Not sure I would phrase it that way, but seems close enough. </p><p></p><p></p><p></p><p>But you made a distinction between rules and houserules/social contracts. If a game existed that banned Evil PCs via rules or romance via rules would you also view that as impacting player agency?</p><p></p><p></p><p></p><p>I think that being a player implies that you are playing a game. A game implies there are legal moves and potentially illegal moves. A player cannot play a game without accepting the legal and illegal moves. As such a player of a game only has agency inside the domain of the games legal moves because that is what he has accepted. Having any agency outside those legal moves would be 'cheating'. </p><p></p><p>I mean you could attempt to make the case that the mere existence of illegal moves in a game always constrains player agency but in that case it would apply to any such rule - even ones about genre appropriateness, about action resolution mechanics, about fairness, about the player getting to place the treasure in the Dungeon. If we really want to say that we can but I think that essentially makes player agency a worthless concept. What matters at that point isn't how much player agency or how little as it's neither good nor bad, it just 'is'. What matters at that point is what specific types of moves the game makes legal and illegal.</p><p></p><p></p><p></p><p>Having to engage with a rule at every turn is one reason to dislike such a rule. I'm not seeing you make a clear connection from that to player agency.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8013848, member: 6795602"] Not sure I would phrase it that way, but seems close enough. But you made a distinction between rules and houserules/social contracts. If a game existed that banned Evil PCs via rules or romance via rules would you also view that as impacting player agency? I think that being a player implies that you are playing a game. A game implies there are legal moves and potentially illegal moves. A player cannot play a game without accepting the legal and illegal moves. As such a player of a game only has agency inside the domain of the games legal moves because that is what he has accepted. Having any agency outside those legal moves would be 'cheating'. I mean you could attempt to make the case that the mere existence of illegal moves in a game always constrains player agency but in that case it would apply to any such rule - even ones about genre appropriateness, about action resolution mechanics, about fairness, about the player getting to place the treasure in the Dungeon. If we really want to say that we can but I think that essentially makes player agency a worthless concept. What matters at that point isn't how much player agency or how little as it's neither good nor bad, it just 'is'. What matters at that point is what specific types of moves the game makes legal and illegal. Having to engage with a rule at every turn is one reason to dislike such a rule. I'm not seeing you make a clear connection from that to player agency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top