Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8014015" data-attributes="member: 42582"><p>As you describe this, it seems that all a player can do is make suggestions to the GM. Is that what you intend?</p><p></p><p>I don't think what you describe is the only way to play D&D. It's not even canonical for 4e D&D. If a player says, for instance, <em>I climb the wall</em> I think the GM narrating <em>You are blown off by a sudden gust of wind </em>by fiat, without any resolution check, would be regarded as sound GMIng at many tables. No matter how realistic that might seem to the GM.</p><p></p><p>Action declarations that automatically succeed have everything to do with player agency over the fiction: they are instances of the player exercising such agency.</p><p></p><p>Action declaration that auto-fail in the sense you seem to have in mind (ie GM deciding) are cases where no agenc over the fiction is exercised by a player. But a decision - as at my table - that something isn't possible given fiction and genre will involve an exercise of player agency via collaborative negotiatoin and consensus decision-making abut what is possible. That is an exercise by all participants of agency over the content of the fiction.</p><p></p><p>I believe you've never read the HeroQuest Revised rulebook. So it would probably make more sense to ask for clarification than to tell me that I'm wrong in my interpretatin of it.</p><p></p><p><em>A contest</em> is a check, normally opposed but sometimes againt a fixed target number. What Laws is saying is that <em>if the thing the player says his/her PC does or attempts doesn't make sense</em>, then no such check is made.</p><p></p><p>The reason for differentiating this from the action resolution process is the one I've already stated above: that <em>establsihing what genre and fiction permit</em> can be negotiated and the object of consensus; whereas <em>action resolution </em>is not a conesnsus-driven procedure. In each of the systems I referred to, it involves dice rolls.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8014015, member: 42582"] As you describe this, it seems that all a player can do is make suggestions to the GM. Is that what you intend? I don't think what you describe is the only way to play D&D. It's not even canonical for 4e D&D. If a player says, for instance, [I]I climb the wall[/I] I think the GM narrating [I]You are blown off by a sudden gust of wind [/I]by fiat, without any resolution check, would be regarded as sound GMIng at many tables. No matter how realistic that might seem to the GM. Action declarations that automatically succeed have everything to do with player agency over the fiction: they are instances of the player exercising such agency. Action declaration that auto-fail in the sense you seem to have in mind (ie GM deciding) are cases where no agenc over the fiction is exercised by a player. But a decision - as at my table - that something isn't possible given fiction and genre will involve an exercise of player agency via collaborative negotiatoin and consensus decision-making abut what is possible. That is an exercise by all participants of agency over the content of the fiction. I believe you've never read the HeroQuest Revised rulebook. So it would probably make more sense to ask for clarification than to tell me that I'm wrong in my interpretatin of it. [I]A contest[/I] is a check, normally opposed but sometimes againt a fixed target number. What Laws is saying is that [I]if the thing the player says his/her PC does or attempts doesn't make sense[/I], then no such check is made. The reason for differentiating this from the action resolution process is the one I've already stated above: that [I]establsihing what genre and fiction permit[/I] can be negotiated and the object of consensus; whereas [I]action resolution [/I]is not a conesnsus-driven procedure. In each of the systems I referred to, it involves dice rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top