Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prabe" data-source="post: 8014705" data-attributes="member: 7016699"><p>Sticking with the river example, if you'll allow a slight modification: There's a McGuffin that you have come to believe is on the other side of the river; whether this is a conclusion you've drawn as a player or information you've obtained through other in-character actions doesn't seem super-relevant (though I'm not committed to its irrelevance). If the GM has decided, for whatever reason--this is a decision that can be made with good intentions--that you'll find the McGuffin whether or not you swim across the river, you haven't really changed the state of the fiction, so you haven't really exerted agency. If the GM decides after you fail to swim across the river that the McGuffin is on the side of the river you're on, the agency you exerted in the decision to swim across the river has been negated. There might be another way to find the McGuffin, but doing so requires the state of the fiction to change more, in different ways. I don't mind there being multiple paths to the McGuffin, but any path should require actual decisions and actual fiction-changes; and if there is an action resolution that fails--or if the player or character choose a path that doesn't lead to the McGuffin (as in, it goes away from where it has been established the McGuffin is)--that should matter.</p><p></p><p></p><p></p><p>I get the joke, and I understand my viewpoint on this is ... strange. I quit a Call of Cthulhu campaign when we (the PCs) screwed up and the world didn't end, because it felt as though we hadn't been playing for any stakes, ever, so in spite of all the eldritch monstrosities it didn't matter; and that was worse than the world ending. That left enough of a bad taste in my mouth that I haven't wanted to play Call of Cthulhu since.</p></blockquote><p></p>
[QUOTE="prabe, post: 8014705, member: 7016699"] Sticking with the river example, if you'll allow a slight modification: There's a McGuffin that you have come to believe is on the other side of the river; whether this is a conclusion you've drawn as a player or information you've obtained through other in-character actions doesn't seem super-relevant (though I'm not committed to its irrelevance). If the GM has decided, for whatever reason--this is a decision that can be made with good intentions--that you'll find the McGuffin whether or not you swim across the river, you haven't really changed the state of the fiction, so you haven't really exerted agency. If the GM decides after you fail to swim across the river that the McGuffin is on the side of the river you're on, the agency you exerted in the decision to swim across the river has been negated. There might be another way to find the McGuffin, but doing so requires the state of the fiction to change more, in different ways. I don't mind there being multiple paths to the McGuffin, but any path should require actual decisions and actual fiction-changes; and if there is an action resolution that fails--or if the player or character choose a path that doesn't lead to the McGuffin (as in, it goes away from where it has been established the McGuffin is)--that should matter. I get the joke, and I understand my viewpoint on this is ... strange. I quit a Call of Cthulhu campaign when we (the PCs) screwed up and the world didn't end, because it felt as though we hadn't been playing for any stakes, ever, so in spite of all the eldritch monstrosities it didn't matter; and that was worse than the world ending. That left enough of a bad taste in my mouth that I haven't wanted to play Call of Cthulhu since. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top